gptkbp:instanceOf
|
game engine
|
gptkbp:animationStudio
|
keyframe animation
blend trees
|
gptkbp:architect
|
cross-platform
multi-threaded
|
gptkbp:communitySupport
|
none
limited
|
gptkbp:developedBy
|
Ninja Theory
|
gptkbp:drawings
|
DirectX
OpenGL
|
gptkbp:features
|
real-time rendering
motion capture
dynamic lighting
advanced physics simulation
|
gptkbp:firstPublished
|
2007
2007-09-12
2013-01-15
|
gptkbp:gameMechanics
|
Havok
NVIDIA PhysX
|
gptkbp:historicalSignificance
|
available online
|
https://www.w3.org/2000/01/rdf-schema#label
|
Asura Engine
|
gptkbp:influencedBy
|
gptkb:Unreal_Engine
CryEngine
|
gptkbp:knownFor
|
high-quality graphics
cinematic storytelling
|
gptkbp:language
|
gptkb:C++
gptkb:Lua
|
gptkbp:license
|
proprietary
|
gptkbp:notableGames
|
gptkb:Enslaved:_Odyssey_to_the_West
Heavenly Sword
DmC: Devil May Cry
|
gptkbp:performance
|
high frame rates
optimized for consoles
|
gptkbp:platforms
|
gptkb:Xbox_360
PC
PS3
|
gptkbp:productionCompany
|
discontinued
|
gptkbp:releaseFormat
|
irregular
|
gptkbp:replacedBy
|
Ninja_Theory's_new_engine
|
gptkbp:resources
|
available online
|
gptkbp:soundtrack
|
Wwise
FMOD
|
gptkbp:style
|
realistic
stylized
|
gptkbp:successor
|
Ninja_Theory's_proprietary_engine
|
gptkbp:supports
|
gptkb:PlayStation_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:targetAudience
|
developers
gamers
|
gptkbp:usedIn
|
gptkb:Enslaved:_Odyssey_to_the_West
Heavenly Sword
DmC: Devil May Cry
|
gptkbp:userInterface
|
HUD_support
custom_UI_framework
|