Asuka's Parry

GPTKB entity

Statements (59)
Predicate Object
gptkbp:instance_of gptkb:boxing_match
gptkbp:affects counters attacks
gptkbp:can_lead_to punish opportunities
gptkbp:character gptkb:Asuka_Kazama
gptkbp:exhibited_at game tutorials
gptkbp:followed_by combos
https://www.w3.org/2000/01/rdf-schema#label Asuka's Parry
gptkbp:is_aimed_at reading opponent's moves
countering predictable moves
gptkbp:is_analyzed_in match videos
gptkbp:is_associated_with Asuka Kazama's character design
gptkbp:is_available_in gptkb:Tekken_6
gptkb:Tekken_7
gptkb:Tekken_5
gptkb:Tekken_Tag_Tournament_2
gptkbp:is_considered advanced technique
a signature move
a defensive option
a comeback tool
a key aspect of Asuka's gameplay.
gptkbp:is_countered_by throws
quick attacks
gptkbp:is_described_as strategy guides
gptkbp:is_discussed_in online forums
gptkbp:is_effective_against projectiles
aggressive players
1v1 matches
low attacks
high attacks
mid attacks
gptkbp:is_enhanced_by gptkb:organization
player skill
gptkbp:is_influenced_by game balance changes
gptkbp:is_noted_for its risk-reward ratio
gptkbp:is_often_associated_with other moves
gptkbp:is_often_depicted_as new players
gptkbp:is_often_used_in gptkb:sports_event
gptkbp:is_part_of gptkb:battle
Asuka Kazama's move set
Asuka's character lore
Asuka's competitive strategy
Asuka's fighting style
Tekken's gameplay mechanics
gptkbp:is_recognized_by competitive play
community players
gptkbp:is_tested_for training mode
gptkbp:is_used_for create openings
gptkbp:is_used_in casual matches
gptkbp:is_used_to gain momentum
punish mistakes
gptkbp:is_utilized_in high-level play
gptkbp:performed_by pressing a specific button
gptkbp:speed precise timing
gptkbp:suitable_for beginners
gptkbp:training gptkb:musician
experienced players
gptkbp:used_in gptkb:Tekken_series
gptkbp:bfsParent gptkb:Asuka_Kazama
gptkbp:bfsLayer 4