Statements (48)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:book
|
gptkbp:author |
gptkb:Michael_R._Mc_Gowan
|
gptkbp:availability |
available in libraries
available in bookstores available on Amazon |
gptkbp:concluded_on |
critical thinking is necessary
media literacy is essential parental guidance is important |
gptkbp:country |
gptkb:United_States
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:events |
workshops
panel discussions book signings author talks book launch |
gptkbp:focus |
violence in media
|
gptkbp:format |
gptkb:print
ebook |
gptkbp:genre |
gptkb:non-fiction
|
https://www.w3.org/2000/01/rdf-schema#label |
Assassination Generation
|
gptkbp:impact |
increased awareness
influenced policy discussions encouraged research promoted media literacy programs stimulated discussions |
gptkbp:influences |
gptkb:sociology
cultural studies communication studies |
gptkbp:inspiration |
research studies
interviews with experts personal experiences |
gptkbp:isbn |
978-1732042003
|
gptkbp:language |
English
|
gptkbp:notable_quote |
" The media has a profound impact on our youth."
" We must understand the consequences of our entertainment choices." |
gptkbp:page_count |
gptkb:200
|
gptkbp:published_year |
gptkb:2018
|
gptkbp:publisher |
Self-published
|
gptkbp:related_works |
Violent Video Game Effects on Children and Adolescents
The Media and Youth Violence |
gptkbp:subject |
gptkb:psychology
media influence youth violence |
gptkbp:target_audience |
parents and educators
|
gptkbp:theme |
impact of video games
|
gptkbp:website |
www.assassinationgeneration.com
|
gptkbp:bfsParent |
gptkb:Dave_Grossman
|
gptkbp:bfsLayer |
5
|