Statements (68)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Champion
|
gptkbp:abilities |
gptkb:Death_Mark
|
gptkbp:can_be_used_to |
gptkb:bombs
|
gptkbp:can_equip |
Daggers
Light Armor |
gptkbp:can_perform |
Ambush
|
gptkbp:characteristic |
Agility
Dexterity |
gptkbp:countermeasures |
gptkb:Crowd_Control
Vision Control |
gptkbp:damage |
gptkb:Physical
|
gptkbp:difficulty_levels |
gptkb:High
|
gptkbp:game_mechanics |
gptkb:Community_Engagement
Pressure Resource Management Adaptability Timing Cooldown Reduction Positioning Team Fights Team Coordination Flanking Damage Output Stealth Mechanics Survivability Team Strategy Map Control Area Denial Solo Play Retreating Zone Control Countering Objective Control Map Awareness Vision Denial Damage Scaling Mobility Skills Ganking Objective Taking Burst Damage Mechanics Engagement Timing |
gptkbp:game_modes |
Casual
Ranked Pv P |
gptkbp:has_ability |
gptkb:Critical_Strike
Stealth |
gptkbp:has_counter |
Tank Champions
|
gptkbp:has_lore |
A master of stealth and deception.
|
gptkbp:has_origin |
Fantasy Genre
|
gptkbp:has_role |
Damage Dealer
Solo Lane |
gptkbp:has_skill |
Initiation
Burst Damage Shadow Step Backstab Escape Mechanism Poison Blade |
gptkbp:has_weakness |
Low Defense
|
https://www.w3.org/2000/01/rdf-schema#label |
Assassin Champion
|
gptkbp:is_part_of |
gptkb:Assassin_Class
|
gptkbp:is_popular_in |
MOBA Games
|
gptkbp:speed |
Fast
|
gptkbp:style_of_play |
Aggressive
|
gptkbp:synergizes_with |
Support Champions
|
gptkbp:team |
gptkb:Assassin
Flanker |
gptkbp:bfsParent |
gptkb:Lee_Sin
|
gptkbp:bfsLayer |
5
|