gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Assassin's_Creed_films
|
gptkbp:character_customization
|
gptkb:battle
|
gptkbp:combat_system
|
real-time
|
gptkbp:composer
|
gptkb:unknown
|
gptkbp:design
|
gptkb:unknown
|
gptkbp:developer
|
gptkb:Ubisoft
gptkb:theorem
|
gptkbp:director
|
gptkb:unknown
|
gptkbp:engine
|
gptkb:Anvil_engine
|
gptkbp:feedback
|
important
|
gptkbp:franchise
|
gptkb:Assassin's_Creed
|
gptkbp:game_features
|
gptkb:faction
gptkb:historical_event
gptkb:video_game
gptkb:museum
crafting
assassination missions
character arcs
replayability
environmental storytelling
side quests
day-night cycle
dynamic weather
moral choices
skill trees
stealth kills
dialogue choices
enemy factions
fast travel
NPC interactions
dynamic quests
immersive sim elements
|
gptkbp:game_length
|
20-30 hours
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_world
|
dense urban environments
|
gptkbp:gameplay
|
open world
|
gptkbp:genre
|
action-adventure
|
gptkbp:historical_figure
|
gptkb:battle
|
gptkbp:inspired_by
|
witchcraft
occult themes
|
gptkbp:is_explored_in
|
verticality
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:church
assassins vs templars
|
gptkbp:notable_album
|
September 2022
|
gptkbp:number_of_teams
|
gptkb:battle
|
gptkbp:parks
|
gptkb:battle
|
gptkbp:part_of
|
gptkb:Assassin's_Creed_series
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Play_Station_5
gptkb:Xbox_Series_X/_S
|
gptkbp:predecessor
|
gptkb:Assassin's_Creed:_Mirage
|
gptkbp:publisher
|
gptkb:Ubisoft
|
gptkbp:release_date
|
TBA
TBA 2024
|
gptkbp:release_platform
|
next-gen consoles
|
gptkbp:setting
|
gptkb:Monarch
|
gptkbp:stealth_features
|
gptkb:battle
|
gptkbp:successor
|
gptkb:Assassin's_Creed:_Red
|