Ask the Audience

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instance_of gptkb:Magic:_The_Gathering_set
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Who_Wants_to_Be_a_Millionaire?
gptkb:Kaun_Banega_Crorepati
gptkbp:allows audience participation
gptkbp:based_on collective knowledge
gptkbp:can_lead_to unexpected outcomes
gptkbp:decided_by gptkb:Television_personality
gptkbp:enhances viewer engagement
gptkbp:fan_art viewers
gptkbp:features interactive television
enhances gameplay
gptkbp:has_feature gptkb:Who_Wants_to_Be_a_Millionaire?
https://www.w3.org/2000/01/rdf-schema#label Ask the Audience
gptkbp:influence contestant's decision
gptkbp:introduced gptkb:1998
gptkbp:involves audience voting
gptkbp:is_a_tool_for audience interaction
gptkbp:is_available_in various international versions
gptkbp:is_criticized_for inaccuracy
gptkbp:is_designed_to increase tension
help contestants
gptkbp:is_different_from 50:50 lifeline
gptkbp:is_featured_in gptkb:various_adaptations
gptkbp:is_often_associated_with gptkb:organization
other lifelines
gptkbp:is_often_used_in high-stakes questions
gptkbp:is_part_of gptkb:video_game
game show culture
gptkbp:is_popular_in television quiz shows
contestants in need of help
gptkbp:is_similar_to Phone a Friend
gptkbp:is_used_for once per game
gptkbp:is_used_to create suspense
gptkbp:key game strategy
gptkbp:notable_achievement game show history
gptkbp:product_line promotes community involvement
has evolved over time
encourages teamwork
is beloved by fans
can sway public opinion
can create memorable moments
adds excitement to the show
can lead to second-guessing
can provide reassurance
is essential for dramatic tension
is integral to the show's format
is often imitated in other shows
gptkbp:provides poll results
gptkbp:requires live audience
gptkbp:strategic_importance gptkb:Television_personality
gptkbp:technique engaging viewers
crowdsourcing answers
gptkbp:trademark gptkb:film_production_company
gptkbp:type_of game show lifeline
gptkbp:used_in gptkb:Who_Wants_to_Be_a_Millionaire?