Artificial Intelligence in Games
GPTKB entity
Properties (56)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:physicist
|
gptkbp:adaptedInto |
Game strategies
|
gptkbp:aimsTo |
User interface design
Graphics rendering Game balancing Game accessibility Game storytelling Game immersion Game realism Social interactions in games |
gptkbp:can_be |
Augmented reality games
|
gptkbp:createdBy |
Interactive storytelling
Game narratives Adaptive learning systems Customizable game experiences Emotionally responsive characters Human-like decision making Realistic opponents Unique game scenarios |
gptkbp:enables |
Voice recognition
Cross-platform play Dynamic difficulty adjustment |
gptkbp:enhances |
Player experience
|
gptkbp:facilitates |
Real-time strategy
Game analytics |
gptkbp:hasRelatedPatent |
Game Development
|
https://www.w3.org/2000/01/rdf-schema#label |
Artificial Intelligence in Games
|
gptkbp:improves |
Non-player character behavior
|
gptkbp:includes |
Content updates
Game localization Game testing |
gptkbp:influenced |
Deep learning
Machine learning Neural networks Behavioral psychology |
gptkbp:is_a_key_component_of |
Virtual reality games
|
gptkbp:is_part_of |
Game design
Interactive entertainment Future gaming technologies Game AI research |
gptkbp:is_used_in |
Adventure games
Role-playing games Educational games Mobile games Puzzle games Simulation games Strategy games First-person shooters Pathfinding algorithms Multiplayer_games |
gptkbp:mayHave |
Player behavior
Game metrics |
gptkbp:provides |
Feedback systems
Real-time feedback Personalized gaming experiences |
gptkbp:supports |
Procedural content generation
|