Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:character_customization |
Pilot customization
Mech customization options |
gptkbp:critical_reception |
Generally positive reviews
|
gptkbp:developer |
gptkb:From_Software
|
gptkbp:engine |
Graphical engine by From Software
|
gptkbp:features |
New missions
New parts New arenas |
gptkbp:game_mechanics |
Energy management
Resource management In-game currency Dynamic environments Mission planning Tactical maneuvers Replayability Environmental hazards Enemy AI Character interactions Player-driven economy Mission objectives Endgame content Destructible environments Faction system Story-driven missions Difficulty levels Skill progression Reputation system Trade system AI companions Map exploration Strategic combat Co-op missions Player choice Unlockable content Narrative choices World-building elements Skill-based gameplay Lore exploration Weapon selection Mission variety Difficulty scaling Competitive missions Challenge missions Armor management Customization depth Customization rewards Mission branching Strategic upgrades |
gptkbp:gameplay |
Mech customization
Combat missions Multiplayer battles |
gptkbp:genre |
Mecha, Action
|
gptkbp:influenced_by |
gptkb:Armored_Core_series
|
gptkbp:mode |
Multiplayer
Single-player |
gptkbp:multiplayer |
Local battles
Online battles |
gptkbp:platform |
gptkb:Play_Station
|
gptkbp:predecessor |
gptkb:Armored_Core:_Master_of_Arena
|
gptkbp:publisher |
gptkb:From_Software
|
gptkbp:release_date |
2000-12-15
|
gptkbp:sales |
Over 1 million copies sold
|
gptkbp:series |
gptkb:Armored_Core
|
gptkbp:setting |
Dystopian future
|
gptkbp:soundtrack |
Composed by Kota Hoshino
|
gptkbp:successor |
gptkb:Armored_Core_3
|
gptkbp:bfsParent |
gptkb:Armored_Core_series
|
gptkbp:bfsLayer |
5
|