Statements (68)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Real_Virtuality_engine
|
gptkbp:community_support |
gptkb:Community_Center
|
gptkbp:critical_reception |
positive
|
gptkbp:developer |
gptkb:Bohemia_Interactive
|
gptkbp:engine |
Real Virtuality
|
gptkbp:game_features |
team dynamics
mission planning strategic planning team coordination combat tactics team-based strategies tactical maneuvers strategic objectives player customization combat scenarios environmental interaction player agency tactical decision-making immersive storytelling dynamic weather system realistic environments player collaboration real-time strategy elements immersive gameplay tactical gameplay combat strategy intense firefights large-scale battles immersive sound design varied missions advanced physics engine dynamic missions mission variety realistic animations tactical equipment realistic combat scenarios single-player campaigns multiplayer missions realistic ballistics vehicle simulation player-driven narratives detailed graphics historical scenarios realistic terrain combat simulation customizable scenarios in-game editor squad management first-person and third-person perspectives community-created content combat realism intelligent AI tactical gameplay mechanics AI command system modular weapon customization |
gptkbp:game_modes |
gptkb:collaboration
competitive |
gptkbp:genre |
tactical shooter
|
gptkbp:has_expansion |
gptkb:Arma_3
|
gptkbp:has_gameplay_element |
gptkb:candy
|
gptkbp:mode |
multiplayer
|
gptkbp:narrative_style |
gptkb:military_operation
|
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:release_date |
2021-10-26
|
gptkbp:release_format |
gptkb:DJ
|
gptkbp:setting |
fictional island of Everon
|