Statements (66)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Vorticons
|
gptkbp:community_support |
gptkb:Community_Center
|
gptkbp:developed_by |
gptkb:Apogee_Software
|
gptkbp:engine |
debugging tools
game physics texture mapping user interface design modular architecture music playback real-time rendering sound effects multiplayer options player customization object-oriented design collision detection environmental effects cheat codes dynamic lighting AI pathfinding enemy AI level scripting network play scripting language support animated sprites parallax scrolling customizable AI cutscene support scriptable events save game functionality game balancing tools level transitions modular sound system dynamic textures 3 D floors sector-based architecture level editor tools overlapping sectors sloped surfaces tile-based level design user-defined levels |
gptkbp:engine_type |
2 D/3 D hybrid
|
gptkbp:features |
map editor
|
gptkbp:first_released |
gptkb:1996
|
gptkbp:genre |
gptkb:legal_case
|
gptkbp:graphics |
sprite-based
|
https://www.w3.org/2000/01/rdf-schema#label |
Apogee's Build Engine
|
gptkbp:influenced |
later game engines
|
gptkbp:influenced_by |
gptkb:Wolfenstein_3_D
|
gptkbp:language |
gptkb:C
|
gptkbp:license |
proprietary
|
gptkbp:notable_games |
gptkb:healthcare_organization
gptkb:Duke_Nukem_3_D gptkb:Shadow_Warrior |
gptkbp:platform |
gptkb:MS-DOS
|
gptkbp:produced_by |
discontinued
|
gptkbp:release_date |
1998-12-31
1996-01-29 |
gptkbp:sound |
MIDI
|
gptkbp:successor |
gptkb:Ken_Silverman's_Build_Engine
|
gptkbp:supports |
gptkb:video_game
2.5 D graphics |
gptkbp:used_in |
gptkb:healthcare_organization
gptkb:Duke_Nukem_3_D gptkb:Shadow_Warrior |