Properties (65)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:characterTraits |
gptkb:American_McGee
|
gptkbp:criticalReception |
generally positive
|
gptkbp:developer |
gptkb:Rogue_Entertainment
|
gptkbp:director |
gptkb:Danielle_McRae
|
gptkbp:gameFeatures |
3D graphics
single-player boss battles dynamic environments exploration collectible items collectibles rich lore puzzle elements environmental hazards character interactions third-person perspective combat mechanics environmental storytelling character customization artistic direction interactive objects character abilities multiple endings environmental puzzles hidden areas dialogue choices unique art style AI enemies cinematic cutscenes exploration rewards upgradable weapons varied enemy types stealth elements unique character designs unique gameplay mechanics narrative choices narrative-driven gameplay immersive world time-based challenges skill-based challenges atmospheric sound design story-driven quests puzzle variety Quake III Arena engine |
gptkbp:gameLength |
approximately 10 hours
|
gptkbp:gameplay |
gptkb:Alice_series
|
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
American McGee's Alice
|
gptkbp:influences |
Lewis_Carroll's_Alice's_Adventures_in_Wonderland
Lewis_Carroll's_Through_the_Looking-Glass |
gptkbp:mainCharacter |
gptkb:Alice_Liddell
|
gptkbp:musicComposer |
gptkb:Chris_Vrenna
|
gptkbp:narrativeStyle |
psychological horror
|
gptkbp:platforms |
gptkb:Microsoft_Windows
|
gptkbp:publisher |
Electronic Arts
|
gptkbp:releaseDate |
October 6, 2000
|
gptkbp:releaseFormat |
gptkb:PlayStation_3
gptkb:Mac_OS_X gptkb:Xbox_360 |
gptkbp:sequel |
gptkb:Alice:_Madness_Returns
|
gptkbp:setting |
Wonderland
|
gptkbp:style |
gothic
|
gptkbp:supportRole |
platforming and puzzle-solving
|
gptkbp:voiceActor |
gptkb:Catherine_O'Hara
|