Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Ingress:_The_New_World
|
gptkbp:adapted_into |
existing narratives
|
gptkbp:can_be |
multiple endings
|
gptkbp:collaborations |
in nature
|
gptkbp:created_by |
independent developers
|
gptkbp:edibility |
in structure
|
gptkbp:education |
in nature
|
gptkbp:engages_in |
players in a narrative
|
gptkbp:focus_area |
reality and fiction
|
https://www.w3.org/2000/01/rdf-schema#label |
Alternate Reality Games
|
gptkbp:includes |
live events
user-generated content augmented reality features interactive websites alternate reality components digital and physical elements |
gptkbp:is_designed_for |
specific audiences
test critical thinking |
gptkbp:is_designed_to |
create immersive experiences
|
gptkbp:is_influenced_by |
gptkb:historical_event
gptkb:organization traditional games |
gptkbp:is_involved_in |
gptkb:multiple_platforms
gptkb:currency social media character interactions role-playing elements interactive storytelling mystery-solving |
gptkbp:is_often_associated_with |
gptkb:video_game
a dedicated fanbase a narrative arc AR Gs a central mystery a time-sensitive component |
gptkbp:is_often_compared_to |
live-action role-playing games
|
gptkbp:is_played_by |
online
individually or in groups in various environments on mobile devices in urban settings |
gptkbp:is_used_for |
mystery elements
real-world locations marketing purposes raise awareness for causes foster community building clue-hunting clues hidden in various media engage audiences in storytelling. |
gptkbp:is_used_in |
companies for promotions
|
gptkbp:notable_features |
transmedia elements
|
gptkbp:requires |
gptkb:teamwork
community engagement creative thinking problem-solving skills research skills |