gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
gptkb:none
|
gptkbp:character_customization
|
limited
|
gptkbp:composer
|
gptkb:Olivier_Derivière
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developer
|
Pure FPS
|
gptkbp:difficulty
|
adjustable
|
gptkbp:engine
|
gptkb:Unreal_Engine_3
|
gptkbp:franchise
|
gptkb:video_game
|
gptkbp:game_engine
|
gptkb:Unreal_Engine_3
|
gptkbp:game_features
|
resource management
story-driven
character progression
multiple endings
crafting system
dynamic lighting
inventory system
environmental puzzles
enemy variety
enemy AI
exploration-based
narrative choices
stealth mechanics
atmospheric environments
survival elements
|
gptkbp:game_length
|
10 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:David_Dedeine
combat
puzzle-solving
Jérôme Chomton
|
gptkbp:game_type
|
action-adventure
|
gptkbp:game_world
|
open world
|
gptkbp:genre
|
survival horror
|
https://www.w3.org/2000/01/rdf-schema#label
|
Alone in the Dark (2015)
|
gptkbp:influences
|
gptkb:Lovecraftian_horror
|
gptkbp:inspired_by
|
gptkb:Alone_in_the_Dark_(1992)
|
gptkbp:main_character
|
gptkb:Edward_Carnby
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_theme
|
gptkb:film
|
gptkbp:number_of_teams
|
third-person
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:publisher
|
gptkb:video_game
|
gptkbp:release_date
|
October 2015
|
gptkbp:release_platform
|
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:sequel
|
gptkb:Alone_in_the_Dark:_Illumination
|
gptkbp:series
|
gptkb:Alone_in_the_Dark
|
gptkbp:setting
|
gptkb:Borough
|
gptkbp:voice_actor
|
gptkb:Kari_Wahlgren
gptkb:Matthew_Mercer
gptkb:Mike_Patton
|
gptkbp:bfsParent
|
gptkb:Alone_in_the_Dark_(2008)
|
gptkbp:bfsLayer
|
6
|