Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:sports_event
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Air_Land_Battle_2000
|
gptkbp:allows |
player customization
|
gptkbp:developed_by |
gptkb:Eagle_Dynamics
|
gptkbp:features |
gptkb:video_game
unit management day-night cycle dynamic weather realistic ballistics |
gptkbp:first_released |
gptkb:1989
|
gptkbp:focus |
combined arms warfare
|
gptkbp:gameplay |
real-time tactics
|
gptkbp:genre |
gptkb:aircraft
|
gptkbp:has |
gptkb:campaign_mode
community forums user-generated content detailed maps expansions AI opponents active player base realistic terrain expansive DL Cs |
https://www.w3.org/2000/01/rdf-schema#label |
Air Land Battle series
|
gptkbp:includes |
gptkb:aircraft
historical units naval units tutorial missions ground units |
gptkbp:influenced_by |
gptkb:church
|
gptkbp:is |
immersive
strategic modular historically significant community-driven challenging highly detailed tactical historically accurate used for training purposes well-reviewed popular among military enthusiasts available on Steam ever-evolving tactically rich multiplayer friendly graphically intensive strategically deep |
gptkbp:known_for |
realistic simulation
|
gptkbp:latest_version |
gptkb:2013
|
gptkbp:platform |
gptkb:PC
|
gptkbp:set_in |
gptkb:Europe
|
gptkbp:setting |
gptkb:Monarch
|
gptkbp:supports |
gptkb:Community_Center
VR technology |
gptkbp:uses |
historical scenarios
|