Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:tabletop_role-playing_game
|
gptkbp:art_style |
high fantasy
|
gptkbp:character |
gptkb:beach
customizable Chaos factions Order factions Death factions Destruction factions |
gptkbp:community_support |
active community
|
gptkbp:developed_by |
gptkb:Cubicle_7_Entertainment
|
gptkbp:features |
narrative-driven gameplay
|
gptkbp:first_published |
gptkb:2019
|
gptkbp:game_length |
session-based
|
gptkbp:game_mechanics |
dice rolling
|
gptkbp:genre |
gptkb:tabletop_role-playing_game
|
gptkbp:has_expansion |
gptkb:Soulbound:_The_Anvil_of_Tzeentch
gptkb:Soulbound:_The_Lost_Pages gptkb:Soulbound:_The_Tome_of_Champions |
gptkbp:has_role |
Game Master
|
gptkbp:includes |
gptkb:mythological_figure
adventures skills character classes combat mechanics magic systems |
gptkbp:influenced_by |
gptkb:Warhammer_Fantasy_Roleplay
|
gptkbp:inspiration |
Warhammer lore
|
gptkbp:is_available_on |
gptkb:printer
gptkb:PDF |
gptkbp:mechanics |
gptkb:spacecraft
gptkb:church decision-making conflict resolution team dynamics resource management social interactions player engagement character arcs experience points character motivations game balance role-playing elements player agency game flow character backgrounds character progression team-based play conflict dynamics character relationships narrative focus session planning session themes session feedback character goals advantage system session pacing session structure bonding system session objectives session outcomes session reflections |
gptkbp:number_of_teams |
1 to 6
|
gptkbp:published_by |
gptkb:Cubicle_7_Entertainment
|
gptkbp:set_in |
Warhammer Age of Sigmar universe
|
gptkbp:setting |
gptkb:Mortal_Realms
gptkb:Magic:_The_Gathering_set |
gptkbp:sound |
heroic
|
gptkbp:supports |
homebrew content
|
gptkbp:bfsParent |
gptkb:military_unit
|
gptkbp:bfsLayer |
3
|