gptkbp:instance_of
|
gptkb:studio
gptkb:play
|
gptkbp:accessibility
|
options available
|
gptkbp:adaptation
|
adapted into a radio play
adapted into a film script
|
gptkbp:adaptations
|
gptkb:film
stage productions
|
gptkbp:artwork
|
stylized
|
gptkbp:awards
|
Best VR Game 2021
nominated for various theater awards
|
gptkbp:base
|
growing
|
gptkbp:challenges
|
varied
|
gptkbp:character_customization
|
yes
|
gptkbp:character_development
|
Quentin's journey of self-discovery
|
gptkbp:characters
|
diverse cast
|
gptkbp:community_events
|
regularly hosted
|
gptkbp:community_support
|
active
|
gptkbp:conflict
|
external conflict with society
internal conflict of the protagonist
|
gptkbp:created_by
|
gptkb:David_La_Chapelle
|
gptkbp:critical_reception
|
generally positive
mixed reviews
|
gptkbp:cultural_impact
|
analyzed in theater studies
influenced contemporary playwrights
discussed in literature courses
performed in educational institutions
|
gptkbp:difficulty_levels
|
multiple
|
gptkbp:dlc
|
After the Fall: The Last Stand
After the Fall: The Lost World
|
gptkbp:economy
|
gptkb:in-game_currency
|
gptkbp:enemy_types
|
varied
|
gptkbp:engine
|
gptkb:Unreal_Engine_4
|
gptkbp:environment
|
detailed
|
gptkbp:events
|
gptkb:seasonal_events
|
gptkbp:fan_art
|
popular
|
gptkbp:features
|
gptkb:Cultural_Commentary
Celebrity Portraits
Surreal Imagery
|
gptkbp:feedback
|
considered for updates
|
gptkbp:first_performance
|
gptkb:1964
|
gptkbp:founded
|
gptkb:2016
|
gptkbp:founder
|
gptkb:Vertigo_Games
|
gptkbp:game_community
|
active forums
|
gptkbp:game_engine
|
gptkb:Unreal_Engine_4
|
gptkbp:game_features
|
team-based gameplay
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mode
|
single-player
multiplayer
|
gptkbp:game_replayability
|
high
|
gptkbp:game_type
|
VR-exclusive
|
gptkbp:game_updates
|
content patches
|
gptkbp:game_world
|
expansive
|
gptkbp:gameplay
|
gptkb:survival
gptkb:cooperative
gptkb:first-person_shooter
|
gptkbp:genre
|
gptkb:action
gptkb:drama
|
gptkbp:graphics
|
high-quality
|
gptkbp:has_achievements
|
unlockable
|
gptkbp:has_lore
|
rich backstory
|
https://www.w3.org/2000/01/rdf-schema#label
|
After the Fall
|
gptkbp:influenced_by
|
gptkb:existentialism
gptkb:modernism
|
gptkbp:influences
|
gptkb:Doom
gptkb:Left_4_Dead
gptkb:Half-Life
personal experiences of Arthur Miller
|
gptkbp:inspired_by
|
Miller's own life events
|
gptkbp:is_available_in
|
Hardcover
Digital Format
|
gptkbp:language
|
English
|
gptkbp:launched
|
successful
|
gptkbp:loot_system
|
randomized
|
gptkbp:merchandise
|
available
|
gptkbp:mod_support
|
limited
|
gptkbp:multiplayer
|
yes
|
gptkbp:narrative
|
immersive
cooperative survival
|
gptkbp:notable_character
|
gptkb:The_Mother
gptkb:The_Judge
gptkb:Holga
gptkb:Maggie
|
gptkbp:notable_quote
|
" The past is never dead. It's not even past."
" We are all of us in the same boat."
|
gptkbp:pages
|
240
|
gptkbp:performance
|
performed in various theaters
optimized for VR
|
gptkbp:platform
|
gptkb:Oculus_Quest
gptkb:PC
gptkb:Play_Station_VR
|
gptkbp:premise
|
exploration of personal and societal guilt
|
gptkbp:protagonist
|
Quentin
|
gptkbp:published
|
gptkb:1964
|
gptkbp:published_by
|
gptkb:Taschen
|
gptkbp:published_in
|
gptkb:2007
|
gptkbp:publisher
|
gptkb:Vertigo_Games
|
gptkbp:release_date
|
December 9, 2020
|
gptkbp:release_platform
|
gptkb:Epic_Games_Store
gptkb:Steam
|
gptkbp:reviews
|
positive
|
gptkbp:setting
|
gptkb:New_York_City
post-apocalyptic
|
gptkbp:soundtrack
|
gptkb:original_score
|
gptkbp:style
|
stream of consciousness
non-linear narrative
|
gptkbp:support
|
dedicated team
|
gptkbp:symbolism
|
the city as a character
the fall as a metaphor for failure
|
gptkbp:system_requirements
|
VR headset required
|
gptkbp:themes
|
gptkb:loss
gptkb:memory
guilt
|
gptkbp:trailer
|
released prior to launch
available on You Tube
|
gptkbp:type_of
|
Photography Book
|
gptkbp:updates
|
frequent
|
gptkbp:voice_acting
|
professional actors
|
gptkbp:written_by
|
gptkb:Arthur_Miller
|
gptkbp:bfsParent
|
gptkb:Klaus_Nomi
gptkb:Arthur_Miller
gptkb:David_La_Chapelle
|
gptkbp:bfsLayer
|
4
|