Statements (77)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:tabletop_role-playing_game
|
gptkbp:contains |
gptkb:mythological_figure
Character interactions Game narratives Character backstories Player resources Game aids Lore and history Player challenges Adventure settings Maps of Cerilia |
gptkbp:controls |
gptkb:Author
|
gptkbp:designed_by |
gptkb:Richard_Baker
|
gptkbp:features |
gptkb:Character_customization
gptkb:computer Player engagement Player feedback Conflict resolution Political intrigue Character roles Player agency Role-playing elements Campaign settings Character progression Quests and missions Role-playing dynamics |
gptkbp:genre |
gptkb:Fantasy
|
https://www.w3.org/2000/01/rdf-schema#label |
Adventurers of Cerilia
|
gptkbp:includes |
Game mechanics
Game strategies Adventure hooks Character classes Game sessions Storytelling elements Equipment lists World lore Adventure planning Player character options NP Cs Game scenarios Game themes Conflict scenarios |
gptkbp:influenced_by |
gptkb:Author
|
gptkbp:is_aimed_at |
Players and Game Masters
|
gptkbp:is_described_as |
Geography of Cerilia
|
gptkbp:part_of |
gptkb:Birthright_campaign_setting
|
gptkbp:provides |
Adventure modules
Character creation rules Game flow management Adventure scenarios Rules for combat Adventure pacing Adventure outcomes Adventure rewards Game balance guidelines Guidelines for world-building Rules for magic Scenario templates |
gptkbp:published_by |
gptkb:TSR,_Inc.
|
gptkbp:release_date |
gptkb:1995
|
gptkbp:set_in |
Fantasy world
|
gptkbp:setting |
gptkb:Cerilia
|
gptkbp:supports |
gptkb:Character_development
Strategic thinking Social interaction Creative expression Team collaboration Creative storytelling Multiplayer gameplay Immersive experiences Immersive storytelling Narrative development Campaign play Role-playing interactions |
gptkbp:utilizes |
Dice mechanics
|
gptkbp:bfsParent |
gptkb:Dungeons_&_Dragons:_Birthright
|
gptkbp:bfsLayer |
3
|