Statements (56)
Predicate | Object |
---|---|
gptkbp:instanceOf |
mechanic
|
gptkbp:canBe |
community feedback
|
gptkbp:canEstablish |
storytelling
user engagement |
gptkbp:canLeadTo |
game design
innovative gameplay increased replayability |
gptkbp:enhances |
player experience
|
gptkbp:hasFunction |
modifies gameplay
|
gptkbp:hasImpactOn |
player retention
|
gptkbp:hasInfluenceOn |
player motivation
|
https://www.w3.org/2000/01/rdf-schema#label |
Adapt mechanic
|
gptkbp:impact |
game pacing
|
gptkbp:influences |
game balance
|
gptkbp:integration |
narrative elements
|
gptkbp:isActiveIn |
academic research
|
gptkbp:isBeneficialFor |
experienced players
|
gptkbp:isConsidered |
a core element of modern gaming.
a design challenge |
gptkbp:isCounteredBy |
game immersion
|
gptkbp:isDiscussedIn |
gaming forums
|
gptkbp:isDocumentedIn |
game design literature
|
gptkbp:isEvaluatedBy |
user testing
player feedback game critics |
gptkbp:isExploredIn |
game jams
game development courses game design podcasts |
gptkbp:isInfluencedBy |
player choices
|
gptkbp:isLocatedIn |
role-playing games
|
gptkbp:isOftenMadeWith |
complexity
static mechanics |
gptkbp:isOftenUsedIn |
simulation games
beta phases |
gptkbp:isPartOf |
game mechanics
interactive design game evolution |
gptkbp:isPopularIn |
action games
|
gptkbp:isRelatedTo |
dynamic difficulty adjustment
|
gptkbp:isSubjectTo |
player preferences
|
gptkbp:isTestedFor |
playtesting
|
gptkbp:isUsedFor |
software tools
multiplayer games different genres mobile games create unique experiences other mechanics tailor experiences |
gptkbp:isUsedIn |
video games
|
gptkbp:isUtilizedFor |
designers
new players indie developers |
gptkbp:isVisitedBy |
game designers
|
gptkbp:keyIssues |
engaging gameplay
|
gptkbp:mayHave |
adaptive_AI
|
gptkbp:requires |
player skill
|