Active Time Battle 2.0

GPTKB entity

Statements (53)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:adapted_into gptkb:Final_Fantasy:_Brave_Exvius
gptkb:Final_Fantasy_Tactics
gptkb:spin-off_games
gptkb:mobile_application
gptkbp:allows real-time combat
gptkbp:challenges gptkb:chess_match
new players
gptkbp:competes_with traditional turn-based systems
gptkbp:developed_by gptkb:public_square
gptkbp:employs gptkb:Final_Fantasy:_The_4_Heroes_of_Light
gptkb:Final_Fantasy_X
gptkbp:enhances strategic gameplay
gptkbp:examines game mechanics analysis
gptkbp:features turn-based elements
gptkbp:has_variants different games
https://www.w3.org/2000/01/rdf-schema#label Active Time Battle 2.0
gptkbp:influenced_by real-time strategy
gptkbp:introduced gptkb:Final_Fantasy_IV
gptkbp:is_analyzed_in academic papers
gptkbp:is_celebrated_in its uniqueness
gaming history.
gptkbp:is_characterized_by ATB gauge
gptkbp:is_compared_to real-time combat systems
gptkbp:is_considered innovative
gptkbp:is_considered_as players as innovative
gptkbp:is_discussed_in gaming communities
game critics
gptkbp:is_evaluated_by game reviews
engaging gameplay
gptkbp:is_explored_in game design studies
game design workshops
gptkbp:is_featured_in gptkb:Final_Fantasy:_Record_Keeper
gptkb:Final_Fantasy_XII
gptkbp:is_implemented_in gptkb:Final_Fantasy_IX
gptkbp:is_influential_in game development
gptkbp:is_integrated_with game narratives
gptkbp:is_noted_for dynamic combat
gptkbp:is_part_of game design evolution
gptkbp:is_popular_in JRP Gs
gptkbp:is_recognized_by gamers
a hallmark of JRP Gs
gptkbp:is_recognized_for its strategic depth
gptkbp:is_referenced_in gaming literature
gptkbp:is_studied_in gptkb:video_game
gptkbp:is_tested_for gameplay scenarios
gptkbp:is_used_in gptkb:Final_Fantasy_VII
gptkbp:is_utilized_in gptkb:Final_Fantasy:_Crystal_Chronicles
gptkb:Final_Fantasy_XV
gptkbp:requires timing and strategy
gptkbp:used_in gptkb:Final_Fantasy_series
gptkbp:bfsParent gptkb:Active_Time_Battle
gptkbp:bfsLayer 4