Active Time Battle (ATB) system

GPTKB entity

Statements (53)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:adaptation over time
gptkbp:adapted_into various game genres
gptkbp:affects player strategy
gptkbp:allows strategic planning
real-time decision making
players to act based on time
gptkbp:can_lead_to unexpected outcomes
gptkbp:contributed_to the popularity of RP Gs
gptkbp:controls balances action and strategy
gptkbp:developed_by gptkb:public_square
gptkbp:enhances player engagement
game immersion
gptkbp:features gptkb:Final_Fantasy_IX
gptkb:Final_Fantasy_X
adds tension to battles
character action bars
gptkbp:first_appearance gptkb:Final_Fantasy_IV
gptkbp:has_history critically acclaimed
widely adopted
a subject of academic research
a significant part of gaming history
a benchmark for RPG mechanics
a topic of discussion among gamers
analyzed in game studies
emulated in other games
gptkbp:has_influence_on other game mechanics
gptkbp:has_team increases the pace of combat
https://www.w3.org/2000/01/rdf-schema#label Active Time Battle (ATB) system
gptkbp:influences turn-based combat
gptkbp:insignia Square Enix games
gptkbp:integrates_with character stats
gptkbp:introduced gptkb:1991
gptkbp:is_associated_with character abilities
gptkbp:is_characterized_by time-based mechanics
gptkbp:is_featured_in gptkb:Dissidia_Final_Fantasy
gptkbp:is_implemented_in gptkb:Final_Fantasy_VII
gptkbp:is_influenced_by game development
real-time elements
gptkbp:is_known_for dynamic gameplay
gptkbp:is_part_of gameplay mechanics
gptkbp:is_recognized_for its innovation in gaming
gptkbp:is_similar_to real-time strategy
gptkbp:is_utilized_in gptkb:tabletop_role-playing_game
combat pacing
gptkbp:key game design in RP Gs
gptkbp:promotes quick thinking
gptkbp:requires timing and strategy
player attention
gptkbp:subspecies turn-based and real-time combat
gptkbp:used_in gptkb:Final_Fantasy_series
gptkbp:bfsParent gptkb:Final_Fantasy_VII
gptkbp:bfsLayer 4