A Theory of Fun for Game Design
GPTKB entity
Statements (19)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:book
|
| gptkbp:author |
gptkb:Raph_Koster
|
| gptkbp:countryOfOrigin |
gptkb:United_States
|
| gptkbp:coverArtist |
gptkb:Raph_Koster
|
| gptkbp:genre |
non-fiction
|
| gptkbp:illustrator |
gptkb:Raph_Koster
|
| gptkbp:ISBN |
9781932111972
|
| gptkbp:language |
English
|
| gptkbp:notableFor |
exploring the nature of fun in games
influential in game design education |
| gptkbp:pages |
256
|
| gptkbp:publicationDate |
2004
|
| gptkbp:publisher |
gptkb:Paraglyph_Press
|
| gptkbp:subject |
video games
game design |
| gptkbp:bfsParent |
gptkb:Game_Design
gptkb:Raph_Koster |
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
A Theory of Fun for Game Design
|