AMD Cross Fire X

GPTKB entity

Statements (53)
Predicate Object
gptkbp:instance_of gptkb:technology
gptkbp:bfsLayer 6
gptkbp:bfsParent gptkb:Radeon_Software_Crossfire
gptkb:AMD_Cross_Fire
gptkbp:allows multi-GPU configurations
game optimization
gptkbp:based_on parallel processing technology
gptkbp:can_be_used_with gptkb:AMD_Radeon_graphics_cards
other AMD technologies
Cross Fire Bridge
gptkbp:can_lead_to micro-stuttering issues
gptkbp:can_provide higher resolutions
gptkbp:competitors gptkb:AMD_graphics_cards
gptkbp:developed_by gptkb:AMD
gptkbp:enables for single GPU use
gptkbp:enhances graphics performance
rendering times
gptkbp:features gptkb:AMD_Radeon_Software
gptkbp:has_achievements better performance in demanding applications
https://www.w3.org/2000/01/rdf-schema#label AMD Cross Fire X
gptkbp:improves gaming experience
gptkbp:increased frame rates
gptkbp:introduced gptkb:2005
gptkbp:is_a_solution_for high-performance computing
gptkbp:is_affected_by driver updates
thermal throttling
gptkbp:is_associated_with high frame rate gaming
gptkbp:is_available_for various AMD graphics card models
gptkbp:is_compatible_with Windows operating systems
high refresh rate monitors
gptkbp:is_designed_for enthusiast gamers
gptkbp:is_implemented_in gaming laptops
gptkbp:is_known_for increased power consumption
gptkbp:is_often_compared_to multi-GPU setups
gptkbp:is_often_used_in e Sports gaming setups
gptkbp:is_optimized_for specific games
gptkbp:is_part_of AMD's gaming ecosystem
AMD's graphics solutions
gptkbp:is_popular_in PC gamers.
gptkbp:is_similar_to NVIDIASLI
gptkbp:is_supported_by various game titles
gptkbp:is_used_for enhance visual fidelity
gptkbp:is_used_in virtual reality applications
workstation applications
gptkbp:is_utilized_in high-end gaming P Cs
gptkbp:provides scalable performance
gptkbp:replaced_by gptkb:AMD_Cross_Fire
gptkbp:requires sufficient power supply
motherboard with Cross Fire support
gptkbp:setting gptkb:AMD_Catalyst_Control_Center
gptkbp:supports gptkb:Direct_X
multiple display outputs
gptkbp:uses frame rendering techniques