Statements (21)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:video_game_artificial_intelligence_system
|
| gptkbp:category |
video game AI
|
| gptkbp:controls |
enemy spawn rates
item placement music and sound cues |
| gptkbp:developedBy |
gptkb:Valve_Corporation
|
| gptkbp:influencedBy |
player performance
player health player location |
| gptkbp:introducedIn |
2008
|
| gptkbp:notableFor |
creating unique playthroughs
increasing replayability |
| gptkbp:purpose |
control pacing and tension
dynamically adjust game difficulty |
| gptkbp:relatedTo |
procedural generation
dynamic difficulty adjustment |
| gptkbp:usedIn |
gptkb:Left_4_Dead
Left 4 Dead 2 |
| gptkbp:bfsParent |
gptkb:Left_4_Dead
|
| gptkbp:bfsLayer |
5
|
| https://www.w3.org/2000/01/rdf-schema#label |
AI Director
|