Statements (21)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game artificial intelligence system
|
gptkbp:category |
video game AI
|
gptkbp:controls |
enemy spawn rates
item placement music and sound cues |
gptkbp:developedBy |
gptkb:Valve_Corporation
|
https://www.w3.org/2000/01/rdf-schema#label |
AI Director
|
gptkbp:influencedBy |
player performance
player health player location |
gptkbp:introducedIn |
2008
|
gptkbp:notableFor |
creating unique playthroughs
increasing replayability |
gptkbp:purpose |
control pacing and tension
dynamically adjust game difficulty |
gptkbp:relatedTo |
procedural generation
dynamic difficulty adjustment |
gptkbp:usedIn |
gptkb:Left_4_Dead
Left 4 Dead 2 |
gptkbp:bfsParent |
gptkb:Left_4_Dead
|
gptkbp:bfsLayer |
5
|