AD& D 2nd Edition: The Complete Thief's Handbook
GPTKB entity
Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:book
|
gptkbp:author |
gptkb:Aaron_Allston
|
gptkbp:features |
new character options
guidelines for running thief characters new equipment for thieves skills and abilities for thieves thief-specific spells |
gptkbp:focus |
thieves and rogues
|
gptkbp:genre |
gptkb:role-playing_game
|
gptkbp:illustrator |
gptkb:Jeff_Easley
|
gptkbp:influences |
gptkb:Dungeons_&_Dragons
gptkb:role-playing_game |
gptkbp:isbn |
0-7869-1000-4
|
gptkbp:language |
English
|
gptkbp:page_count |
128
|
gptkbp:predecessor |
The Thief's Handbook
|
gptkbp:publication_year |
gptkb:1994
|
gptkbp:published_by |
gptkb:TSR,_Inc.
|
gptkbp:related_to |
gptkb:narrative_structure
gptkb:character_development gptkb:game_mechanics fantasy tropes player creativity player engagement game immersion adventuring character classes game lore character interactions character motivations player strategies role-playing scenarios game balance player options campaign settings character backgrounds game master guidelines combat strategies dungeon crawling character creation game storytelling character archetypes adventure design role-playing mechanics game sessions character skills game themes game environments thief archetype rogue archetype theft and stealth |
gptkbp:series |
gptkb:AD&_D_2nd_Edition
|
gptkbp:setting |
gptkb:fantasy
|
gptkbp:successor |
Complete Thief's Handbook (3rd Edition)
|
gptkbp:system |
gptkb:Advanced_Dungeons_&_Dragons_2nd_Edition
|
gptkbp:target_audience |
gamers
|
gptkbp:bfsParent |
gptkb:AD&_D_2nd_Edition
|
gptkbp:bfsLayer |
4
|