AD& D 2nd Edition: The Complete Necromancer's Handbook
GPTKB entity
Statements (51)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:book
|
gptkbp:author |
gptkb:Bruce_R._Cordell
|
gptkbp:available_in |
digital format
print format |
gptkbp:content_type |
gptkb:game_mechanics
|
gptkbp:cover_artist |
gptkb:Jeff_Easley
|
gptkbp:focus |
necromancy
|
gptkbp:genre |
gptkb:role-playing_game
|
gptkbp:illustrator |
gptkb:Sam_Wood
|
gptkbp:influenced |
game narrative structures
fantasy gaming culture game design in RPGs fantasy world-building fantasy character roles fantasy role-playing mechanics game mechanics for spellcasting gameplay strategies for necromancers necromancer archetype in games necromancer character development thematic elements in fantasy games undead lore in gaming character archetypes in RPGs character creation in RPGs game balance in RPGs narrative techniques in RPGs player character dynamics in RPGs player engagement in RPGs spells and magic systems in RPGs |
gptkbp:influenced_by |
gptkb:Dungeons_&_Dragons
|
gptkbp:isbn |
978-1560760544
|
gptkbp:language |
English
|
gptkbp:notable_feature |
magic items
new spells undead creatures advice for role-playing necromancers necromancer character class |
gptkbp:page_count |
128
|
gptkbp:part_of |
gptkb:AD&_D_2nd_Edition
|
gptkbp:predecessor |
AD& D 1st Edition supplements
|
gptkbp:publication_year |
gptkb:1994
|
gptkbp:published_by |
gptkb:TSR,_Inc.
|
gptkbp:related_to |
gptkb:fantasy_literature
gptkb:role-playing_game necromancy in fantasy |
gptkbp:series |
gptkb:Complete_Handbook_series
|
gptkbp:setting |
gptkb:Dungeons_&_Dragons
|
gptkbp:successor |
3rd Edition supplements
|
gptkbp:system |
gptkb:Advanced_Dungeons_&_Dragons_2nd_Edition
|
gptkbp:target_audience |
players and Dungeon Masters
|
gptkbp:bfsParent |
gptkb:AD&_D_2nd_Edition
|
gptkbp:bfsLayer |
4
|