AD& D 2nd Edition: Skills & Powers
GPTKB entity
Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:role-playing_game
|
gptkbp:available_formats |
gptkb:PDF
gptkb:print |
gptkbp:contains |
gptkb:game_mechanics
character creation rules power system skill system |
gptkbp:designed_by |
David
|
gptkbp:features |
gptkb:power
skills character classes non-weapon proficiencies |
gptkbp:focus |
character customization
|
gptkbp:genre |
gptkb:fantasy
|
gptkbp:illustrated_by |
gptkb:Jeff_Easley
|
gptkbp:influenced |
later RPG systems
|
gptkbp:influenced_by |
gptkb:AD&_D_2nd_Edition
|
gptkbp:isbn |
0-7869-1000-4
|
gptkbp:language |
English
|
gptkbp:notable_feature |
gptkb:magic_system
adventure hooks player engagement world-building tools strategic gameplay thematic elements character motivations combat mechanics player agency game pacing character backgrounds game atmosphere narrative elements character progression player collaboration skill checks character archetypes adventure design session planning game scenarios game master guidance skill synergy game balance considerations role-playing depth expanded character options player character roles enhanced role-playing opportunities flexible character development customizable powers detailed skill descriptions power checks power synergy |
gptkbp:page_count |
224
|
gptkbp:predecessor |
gptkb:AD&_D_1st_Edition
|
gptkbp:published_by |
gptkb:TSR,_Inc.
|
gptkbp:related_to |
gptkb:Dungeons_&_Dragons
|
gptkbp:release_date |
gptkb:1995
|
gptkbp:setting |
gptkb:Dungeons_&_Dragons
|
gptkbp:successor |
AD& D 3rd Edition
|
gptkbp:supports |
multiplayer gameplay
campaign settings |
gptkbp:system |
gptkb:Advanced_Dungeons_&_Dragons_2nd_Edition
|
gptkbp:target_audience |
gamers
|
gptkbp:bfsParent |
gptkb:AD&_D_2nd_Edition
|
gptkbp:bfsLayer |
4
|