4th Edition Dungeons & Dragons
GPTKB entity
Statements (119)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:role-playing_game
|
gptkbp:followedBy |
gptkb:Dungeons_&_Dragons_5th_Edition
|
gptkbp:genre |
gptkb:role-playing_game
|
gptkbp:hasRule |
gptkb:Dungeon_Master's_Guide
gptkb:Monster_Manual gptkb:Player's_Handbook |
gptkbp:hasSupplement |
gptkb:Dungeon_Master's_Guide_2
gptkb:Monster_Manual_2 gptkb:Monster_Manual_3 gptkb:Player's_Handbook_3 gptkb:Manual_of_the_Planes gptkb:Player's_Handbook_2 Arcane Power Divine Power Primal Power Martial Power Psionic Power |
https://www.w3.org/2000/01/rdf-schema#label |
4th Edition Dungeons & Dragons
|
gptkbp:language |
English
|
gptkbp:notableFeature |
streamlined combat
emphasis on tactical combat online tools support roles for classes (Defender, Striker, Leader, Controller) powers system for all classes use of miniatures and battle grid |
gptkbp:notableRelease |
revised skill system
introduction of simplified spell memorization rules introduction of simplified spell interruption rules introduction of simplified spell verbal component rules elimination of Vancian magic for most classes introduction of simplified spell concentration rules introduction of action points introduction of background benefits introduction of conditions system introduction of death saving throws introduction of encounter building guidelines introduction of group skill checks introduction of healing surges introduction of hybrid classes introduction of magic item rarity introduction of marks and combat roles introduction of milestones introduction of minion monsters introduction of monster roles introduction of paragon paths and epic destinies introduction of racial powers introduction of rituals introduction of second wind introduction of simplified action economy introduction of simplified combat maneuvers introduction of simplified conditions introduction of simplified encumbrance rules introduction of simplified equipment rules introduction of simplified experience point system introduction of simplified initiative system introduction of simplified level advancement introduction of simplified monster stat blocks introduction of simplified rest and healing rules introduction of simplified saving throws introduction of simplified spell areas introduction of simplified spell backlash rules introduction of simplified spell casting checks introduction of simplified spell components introduction of simplified spell dispelling rules introduction of simplified spell durations introduction of simplified spell effects introduction of simplified spell exhaustion rules introduction of simplified spell failure rules introduction of simplified spell focus rules introduction of simplified spell immunities introduction of simplified spell interactions introduction of simplified spell learning rules introduction of simplified spell preparation rules introduction of simplified spell ranges introduction of simplified spell recovery rules introduction of simplified spell resistance introduction of simplified spell rod rules introduction of simplified spell saving throws introduction of simplified spell scroll rules introduction of simplified spell stacking rules introduction of simplified spell staff rules introduction of simplified spell targets introduction of simplified spell vulnerabilities introduction of simplified spell wand rules introduction of simplified spellbook rules introduction of simplified spellcasting rules introduction of simplified spellcasting times introduction of skill challenges introduction of skill checks for social encounters introduction of skill training introduction of solo and elite monsters introduction of themes (in later supplements) introduction of tiers (Heroic, Paragon, Epic) introduction of treasure parcels introduction of weapon and implement proficiency removal of multiclassing as in previous editions revised alignment system standardization of monster and NPC design introduction of simplified spell somatic component rules introduction of power sources (Martial, Arcane, Divine, Primal, Psionic, Shadow) introduction of at-will, encounter, and daily powers introduction of feats as a major customization tool introduction of simplified spell counterspelling rules introduction of simplified spell material component rules |
gptkbp:notableTool |
gptkb:D&D_Insider
Compendium Character Builder Virtual Table |
gptkbp:partOfSeries |
gptkb:Dungeons_&_Dragons
|
gptkbp:precededBy |
gptkb:Dungeons_&_Dragons_3.5_Edition
|
gptkbp:publisher |
gptkb:Wizards_of_the_Coast
|
gptkbp:releaseDate |
2008
|
gptkbp:setting |
gptkb:Forgotten_Realms
gptkb:Dark_Sun gptkb:Eberron gptkb:Nentir_Vale |
gptkbp:system |
gptkb:d20_System_(modified)
|
gptkbp:bfsParent |
gptkb:The_War_of_the_Burning_Sky
|
gptkbp:bfsLayer |
6
|