Statements (50)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:architectural_style |
custom chip design
|
gptkbp:competes_with |
other graphics accelerators
|
gptkbp:contributed_to |
3 DO's multimedia capabilities
|
gptkbp:developed_by |
gptkb:The_3_DO_Company
interactive multimedia applications |
gptkbp:enables |
real-time rendering
hardware sprite manipulation |
gptkbp:enhances |
game graphics
|
gptkbp:example |
dedicated graphics processor
|
gptkbp:features |
transparency effects
alpha blending color keying |
gptkbp:function |
2 D graphics acceleration
|
gptkbp:has |
multiple rendering modes
|
https://www.w3.org/2000/01/rdf-schema#label |
3 DO Blitter
|
gptkbp:is_capable_of |
high-resolution graphics
|
gptkbp:is_compatible_with |
gptkb:3_DO_software
3 DO's development tools |
gptkbp:is_considered |
a significant advancement in gaming technology
a pioneering technology in graphics processing. |
gptkbp:is_designed_for |
gptkb:3_DO_Interactive_Multiplayer
|
gptkbp:is_designed_to |
reduce CPU load
|
gptkbp:is_influenced_by |
previous graphics technologies
|
gptkbp:is_integrated_with |
gptkb:3_DO's_audio_hardware
3 DOCPU |
gptkbp:is_known_for |
enhanced visual effects
fast image processing |
gptkbp:is_optimized_for |
2 D game graphics
|
gptkbp:is_part_of |
gptkb:3_DO_Interactive_Multiplayer_system
3 DO hardware architecture 3 DO's graphics subsystem 3 DO's multimedia architecture |
gptkbp:is_recognized_for |
its role in 3 DO's success
|
gptkbp:is_used_in |
3 DO console games
3 DO game development 3 DO's video output |
gptkbp:is_utilized_in |
game rendering pipelines
|
gptkbp:performance |
high-speed rendering
|
gptkbp:provides |
image scaling
image rotation |
gptkbp:released_in |
gptkb:1993
|
gptkbp:replaced_by |
later graphics chips
|
gptkbp:supports |
multiple layers
bitmap graphics |
gptkbp:used_in |
gptkb:video_game
|
gptkbp:utilizes |
framebuffer memory
|
gptkbp:was_akey_figure_in |
3 DO's gaming experience
|
gptkbp:bfsParent |
gptkb:3_DO
|
gptkbp:bfsLayer |
4
|