Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:tabletop_games
|
gptkbp:designed_by |
gptkb:Modiphius_Entertainment
|
gptkbp:features |
narrative-driven gameplay
|
gptkbp:first_published |
gptkb:2016
|
gptkbp:game_mechanics |
gptkb:special_abilities
gptkb:character_development gptkb:combat_system conflict resolution character roles resource management plot twists player engagement storytelling elements group dynamics character arcs experience points player feedback thematic elements character interactions character motivations player choices thematic consistency game balance adventure modules campaign settings game outcomes player agency player immersion environmental effects game flow game narrative story arcs character backgrounds collaborative storytelling game atmosphere character progression world-building combat actions character relationships skill checks fate points game sessions game themes game master guidance session zero character creation system session recap narrative control narrative consequences player character customization momentum system session pacing advantage and disadvantage mechanics non-player character interactions rule flexibility task resolution system threat system |
gptkbp:genre |
gptkb:science_fiction
gptkb:fantasy gptkb:horror |
https://www.w3.org/2000/01/rdf-schema#label |
2d20 System
|
gptkbp:notable_games |
gptkb:Star_Trek_Adventures
gptkb:Conan:_Adventures_in_an_Age_Undreamed_Of Mutant Chronicles |
gptkbp:uses |
two twenty-sided dice
|
gptkbp:bfsParent |
gptkb:Dune:_The_Roleplaying_Game
|
gptkbp:bfsLayer |
5
|