Statements (22)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Computer_graphics_technique
|
| gptkbp:input |
2D grid or map
|
| gptkbp:notableExample |
gptkb:Wolfenstein_3D
|
| gptkbp:output |
List of intersected objects or walls
|
| gptkbp:popularizedBy |
gptkb:John_Carmack
|
| gptkbp:relatedTo |
Ray tracing
2.5D graphics 3D Raycasting |
| gptkbp:supportsAlgorithm |
Geometric algorithm
|
| gptkbp:usedFor |
Collision detection
Simulating lighting Visibility determination |
| gptkbp:usedIn |
Video games
Robot navigation 2D game engines Line of sight calculations Maze generation Rendering engines Shadow casting |
| gptkbp:bfsParent |
gptkb:Unity_2D
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
2D Raycasting
|