Statements (51)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:computer_graphics_technique
|
| gptkbp:canBe |
real-time
GPU-based CPU-based pre-rendered |
| gptkbp:component |
game engines
graphics engines |
| gptkbp:controls |
particle velocity
particle size particle color particle lifetime particle rotation particle transparency |
| gptkbp:firstDescribed |
1980s
|
| gptkbp:hasComponent |
particles
emitter affectors renderers |
| gptkbp:implementedIn |
gptkb:Unity
gptkb:GameMaker_Studio gptkb:Godot_Engine gptkb:Unreal_Engine gptkb:Cocos2d |
| gptkbp:parameter |
gptkb:wind
gravity drag initial velocity color over lifetime emission rate size over lifetime |
| gptkbp:popularizedBy |
gptkb:William_Reeves
|
| gptkbp:relatedTo |
sprite animation
procedural animation billboarding 3D Particle System |
| gptkbp:SIM |
gptkb:fire
gptkb:tobacco rain snow explosions magic effects |
| gptkbp:usedFor |
gptkb:visual_effects
game feedback UI effects simulating natural phenomena |
| gptkbp:usedIn |
gptkb:visual_effects
animation video games |
| gptkbp:bfsParent |
gptkb:Unity_2D
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
2D Particle System
|