Statements (51)
Predicate | Object |
---|---|
gptkbp:instanceOf |
computer graphics technique
|
gptkbp:canBe |
real-time
GPU-based CPU-based pre-rendered |
gptkbp:component |
game engines
graphics engines |
gptkbp:controls |
particle velocity
particle size particle color particle lifetime particle rotation particle transparency |
gptkbp:firstDescribed |
1980s
|
gptkbp:hasComponent |
particles
emitter affectors renderers |
https://www.w3.org/2000/01/rdf-schema#label |
2D Particle System
|
gptkbp:implementedIn |
gptkb:Unity
gptkb:GameMaker_Studio gptkb:Godot_Engine gptkb:Unreal_Engine gptkb:Cocos2d |
gptkbp:parameter |
wind
gravity drag initial velocity color over lifetime emission rate size over lifetime |
gptkbp:popularizedBy |
gptkb:William_Reeves
|
gptkbp:relatedTo |
sprite animation
procedural animation billboarding 3D Particle System |
gptkbp:SIM |
gptkb:fire
gptkb:tobacco rain snow explosions magic effects |
gptkbp:usedFor |
gptkb:visual_effects
game feedback UI effects simulating natural phenomena |
gptkbp:usedIn |
gptkb:visual_effects
animation video games |
gptkbp:bfsParent |
gptkb:Unity_2D
|
gptkbp:bfsLayer |
8
|