Triple

T9980216
Position Surface form Disambiguated ID Type / Status
Subject Salem's Lot (2004 miniseries) E196430 entity
Predicate setting P1957 FINISHED
Object Jerusalem's Lot, Maine E195226 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Jerusalem's Lot, Maine | Statement: [Salem's Lot (2004 miniseries), setting, Jerusalem's Lot, Maine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Jerusalem's Lot, Maine
Context triple: [Salem's Lot (2004 miniseries), setting, Jerusalem's Lot, Maine]
  • A. Jerusalem's Lot, Maine chosen
    Jerusalem's Lot, Maine is the fictional small New England town that serves as the primary setting of Stephen King's vampire novel "Salem's Lot."
  • B. Lovecraft, Massachusetts
    Lovecraft, Massachusetts is a fictional New England town that serves as the eerie, supernatural backdrop for the comic series "Locke & Key."
  • C. Castle Rock, Maine
    Castle Rock, Maine is a fictional small town in Stephen King’s works, known as the setting for many of his horror and suspense stories.
  • D. Dunwich
    Dunwich is a fictional, decaying rural village in H. P. Lovecraft’s Cthulhu Mythos, best known as the eerie setting of the story “The Dunwich Horror.”
  • E. Dunwich
    Dunwich is a small coastal village in Suffolk, England, historically significant as a once-thriving medieval port largely lost to the sea through coastal erosion.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca82efbce081908179b4b9c65096eb completed March 30, 2026, 2:04 p.m.
NER Named-entity recognition batch_69cdb8b9aca881908a9b5dfd7e0de4ba completed April 2, 2026, 12:30 a.m.
NED1 Entity disambiguation (via context triple) batch_69d257df420881909edac01b4e331c1e completed April 5, 2026, 12:38 p.m.
Created at: March 30, 2026, 8:49 p.m.