Triple

T9740281
Position Surface form Disambiguated ID Type / Status
Subject Luxo Jr. E236168 entity
Predicate renderingSoftware P3995 FINISHED
Object RenderMan E46404 NE FINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: RenderMan | Statement: [Luxo Jr., renderingSoftware, RenderMan]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: RenderMan
Context triple: [Luxo Jr., renderingSoftware, RenderMan]
  • A. RenderMan chosen
    RenderMan is a high-quality 3D rendering software and standard widely used in the film industry for producing photorealistic visual effects and animation.
  • B. NVIDIA Iray
    NVIDIA Iray is a physically based, GPU-accelerated rendering engine developed by NVIDIA for producing photorealistic images in design, visualization, and VFX workflows.
  • C. Autodesk Arnold GPU (via NVIDIA technology stack)
    Autodesk Arnold GPU (via NVIDIA technology stack) is a GPU-accelerated version of the Arnold production renderer that leverages NVIDIA technologies to deliver high-quality, physically based rendering for visual effects and animation workflows.
  • D. RenderMan Interface Bytestream
    RenderMan Interface Bytestream is a low-level, stream-based representation of 3D scene data used by Pixar’s RenderMan system to communicate geometry, lighting, and shading information to the renderer.
  • E. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: renderingSoftware
Context triple: [Luxo Jr., renderingSoftware, RenderMan]
  • A. renderingTechnology
    Indicates the graphics or visualization method used to generate the visual representation of an object, scene, or interface.
  • B. renderingArchitecture
    Indicates the specific rendering system or framework used to generate visual output for a given entity or environment.
  • C. renderedBy chosen
    Indicates that something is produced, drawn, or visually generated by a particular agent, tool, or process.
  • D. renderingMode
    Indicates the specific way in which content or graphics are processed and displayed (e.g., style, technique, or pipeline used for rendering).
  • E. toolUsed
    Indicates that an action or task is performed using a particular tool as the means or instrument.
  • F. None of above.

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca84d313e88190983ee6ffd0ef60d2 completed March 30, 2026, 2:12 p.m.
NER Named-entity recognition batch_69cd9f29a5bc8190b2b391017405c71e completed April 1, 2026, 10:41 p.m.
NED1 Entity disambiguation (via context triple) batch_69d1c40b0db081908b956484e3ff44c0 completed April 5, 2026, 2:08 a.m.
PD Predicate disambiguation batch_69cd03cc128c81908b84ef224f858b4e completed April 1, 2026, 11:38 a.m.
Created at: March 30, 2026, 8:22 p.m.