Triple
T9690898
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Marzullo's algorithm |
E234530
|
entity |
| Predicate | relatedTo |
P37
|
FINISHED |
| Object |
Cristian's algorithm
Cristian's algorithm is a clock synchronization method in distributed systems that estimates accurate time on client machines by querying a time server and adjusting for message delays.
|
E815702
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Cristian's algorithm | Statement: [Marzullo's algorithm, relatedTo, Cristian's algorithm]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Cristian's algorithm Context triple: [Marzullo's algorithm, relatedTo, Cristian's algorithm]
-
A.
Marzullo's algorithm
Marzullo's algorithm is a method for selecting the most likely correct time interval from multiple, possibly conflicting time sources, commonly used in clock synchronization systems.
-
B.
Benettin algorithm
The Benettin algorithm is a numerical method used in dynamical systems theory to estimate Lyapunov exponents, which quantify the rate of separation of nearby trajectories and indicate chaos.
-
C.
Scarf algorithm
The Scarf algorithm is a combinatorial method in mathematical economics and game theory used to compute fixed points and prove the existence of equilibria in markets and games.
-
D.
Thompson's algorithm
Thompson's algorithm is a classic computer science method for converting regular expressions into nondeterministic finite automata (NFAs), widely used in pattern matching and lexical analysis.
-
E.
Warnock algorithm
The Warnock algorithm is a classic hidden surface determination technique in computer graphics that recursively subdivides a scene into smaller regions to efficiently resolve visibility.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Cristian's algorithm Triple: [Marzullo's algorithm, relatedTo, Cristian's algorithm]
Generated description
Cristian's algorithm is a clock synchronization method in distributed systems that estimates accurate time on client machines by querying a time server and adjusting for message delays.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Cristian's algorithm Target entity description: Cristian's algorithm is a clock synchronization method in distributed systems that estimates accurate time on client machines by querying a time server and adjusting for message delays.
-
A.
Marzullo's algorithm
Marzullo's algorithm is a method for selecting the most likely correct time interval from multiple, possibly conflicting time sources, commonly used in clock synchronization systems.
-
B.
Benettin algorithm
The Benettin algorithm is a numerical method used in dynamical systems theory to estimate Lyapunov exponents, which quantify the rate of separation of nearby trajectories and indicate chaos.
-
C.
Scarf algorithm
The Scarf algorithm is a combinatorial method in mathematical economics and game theory used to compute fixed points and prove the existence of equilibria in markets and games.
-
D.
Thompson's algorithm
Thompson's algorithm is a classic computer science method for converting regular expressions into nondeterministic finite automata (NFAs), widely used in pattern matching and lexical analysis.
-
E.
Warnock algorithm
The Warnock algorithm is a classic hidden surface determination technique in computer graphics that recursively subdivides a scene into smaller regions to efficiently resolve visibility.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca84ca73208190957a900c8543bdcc |
completed | March 30, 2026, 2:12 p.m. |
| NER | Named-entity recognition | batch_69cd9d0422e88190a234ba74eb0dad25 |
completed | April 1, 2026, 10:32 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d19118874c81909a97f874b1dc2db8 |
completed | April 4, 2026, 10:30 p.m. |
| NEDg | Description generation | batch_69d193a5cdac8190b84564f397d00124 |
completed | April 4, 2026, 10:41 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69d19457c6488190a7bc72e1a27c088a |
completed | April 4, 2026, 10:44 p.m. |
Created at: March 30, 2026, 8:17 p.m.