Triple

T9690432
Position Surface form Disambiguated ID Type / Status
Subject Bloodborne E234521 entity
Predicate gameEngine P26587 FINISHED
Object PhyreEngine
PhyreEngine is a proprietary game development framework created by Sony Interactive Entertainment and used in various high-profile PlayStation titles.
E815664 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: PhyreEngine | Statement: [Bloodborne, gameEngine, PhyreEngine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: PhyreEngine
Context triple: [Bloodborne, gameEngine, PhyreEngine]
  • A. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • B. Tempest Engine
    Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
  • C. Blam! engine
    The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
  • D. Frostbite Engine
    Frostbite Engine is a proprietary game engine developed by DICE and widely used across Electronic Arts titles for high-fidelity graphics, physics, and large-scale environments.
  • E. Paradox Engine
    Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: PhyreEngine
Triple: [Bloodborne, gameEngine, PhyreEngine]
Generated description
PhyreEngine is a proprietary game development framework created by Sony Interactive Entertainment and used in various high-profile PlayStation titles.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: PhyreEngine
Target entity description: PhyreEngine is a proprietary game development framework created by Sony Interactive Entertainment and used in various high-profile PlayStation titles.
  • A. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • B. Tempest Engine
    Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
  • C. Blam! engine
    The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
  • D. Frostbite Engine
    Frostbite Engine is a proprietary game engine developed by DICE and widely used across Electronic Arts titles for high-fidelity graphics, physics, and large-scale environments.
  • E. Paradox Engine
    Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca84ca73208190957a900c8543bdcc completed March 30, 2026, 2:12 p.m.
NER Named-entity recognition batch_69cd9d0422e88190a234ba74eb0dad25 completed April 1, 2026, 10:32 p.m.
NED1 Entity disambiguation (via context triple) batch_69d19118874c81909a97f874b1dc2db8 completed April 4, 2026, 10:30 p.m.
NEDg Description generation batch_69d193a5cdac8190b84564f397d00124 completed April 4, 2026, 10:41 p.m.
NED2 Entity disambiguation (via description) batch_69d19457c6488190a7bc72e1a27c088a completed April 4, 2026, 10:44 p.m.
Created at: March 30, 2026, 8:17 p.m.