Triple
T9690432
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Bloodborne |
E234521
|
entity |
| Predicate | gameEngine |
P26587
|
FINISHED |
| Object |
PhyreEngine
PhyreEngine is a proprietary game development framework created by Sony Interactive Entertainment and used in various high-profile PlayStation titles.
|
E815664
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: PhyreEngine | Statement: [Bloodborne, gameEngine, PhyreEngine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: PhyreEngine Context triple: [Bloodborne, gameEngine, PhyreEngine]
-
A.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
B.
Tempest Engine
Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
-
C.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
D.
Frostbite Engine
Frostbite Engine is a proprietary game engine developed by DICE and widely used across Electronic Arts titles for high-fidelity graphics, physics, and large-scale environments.
-
E.
Paradox Engine
Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: PhyreEngine Triple: [Bloodborne, gameEngine, PhyreEngine]
Generated description
PhyreEngine is a proprietary game development framework created by Sony Interactive Entertainment and used in various high-profile PlayStation titles.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: PhyreEngine Target entity description: PhyreEngine is a proprietary game development framework created by Sony Interactive Entertainment and used in various high-profile PlayStation titles.
-
A.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
B.
Tempest Engine
Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
-
C.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
-
D.
Frostbite Engine
Frostbite Engine is a proprietary game engine developed by DICE and widely used across Electronic Arts titles for high-fidelity graphics, physics, and large-scale environments.
-
E.
Paradox Engine
Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca84ca73208190957a900c8543bdcc |
completed | March 30, 2026, 2:12 p.m. |
| NER | Named-entity recognition | batch_69cd9d0422e88190a234ba74eb0dad25 |
completed | April 1, 2026, 10:32 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d19118874c81909a97f874b1dc2db8 |
completed | April 4, 2026, 10:30 p.m. |
| NEDg | Description generation | batch_69d193a5cdac8190b84564f397d00124 |
completed | April 4, 2026, 10:41 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69d19457c6488190a7bc72e1a27c088a |
completed | April 4, 2026, 10:44 p.m. |
Created at: March 30, 2026, 8:17 p.m.