Triple
T9497634
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Aqua user interface |
E229049
|
entity |
| Predicate | usesTechnology |
P1485
|
FINISHED |
| Object | Quartz 2D |
E200286
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Quartz 2D | Statement: [Aqua user interface, usesTechnology, Quartz 2D]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Quartz 2D Context triple: [Aqua user interface, usesTechnology, Quartz 2D]
-
A.
Quartz 2D
chosen
Quartz 2D is Apple’s modern 2D graphics rendering and drawing engine used in macOS and iOS for high-quality, resolution-independent graphics.
-
B.
Core Animation
Core Animation is Apple’s high-performance graphics rendering and animation framework used to create smooth, hardware-accelerated visual effects in macOS, iOS, and other Apple platforms.
-
C.
Quartz Extreme
Quartz Extreme is a graphics acceleration technology in macOS that offloads window compositing and interface rendering to the computer’s GPU for smoother visual performance.
-
D.
Cocoa Touch
Cocoa Touch is Apple’s application development framework for building iOS and other mobile OS apps, providing the UI components, event handling, and infrastructure layers on top of the underlying operating system.
-
E.
QuickDraw graphics system
The QuickDraw graphics system was Apple’s 2D graphics library and rendering engine that powered the visual interface and drawing operations of the classic Mac OS.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca84753660819098e8d416e89e26ae |
completed | March 30, 2026, 2:11 p.m. |
| NER | Named-entity recognition | batch_69cd95ef06b88190b7a840caddea3e38 |
completed | April 1, 2026, 10:02 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d12d3aafb88190ac53289039bca88a |
completed | April 4, 2026, 3:24 p.m. |
Created at: March 30, 2026, 7:56 p.m.