Triple

T9027032
Position Surface form Disambiguated ID Type / Status
Subject Velocity Engine E216072 entity
Predicate marketedAs P1395 FINISHED
Object Velocity Engine E216072 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Velocity Engine | Statement: [Velocity Engine, marketedAs, Velocity Engine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Velocity Engine
Context triple: [Velocity Engine, marketedAs, Velocity Engine]
  • A. Velocity Engine chosen
    Velocity Engine is Apple’s marketing name for the AltiVec vector processing unit used to accelerate multimedia and scientific computations in PowerPC-based Macs.
  • B. Decima engine
    Decima engine is a proprietary game engine developed by Guerrilla Games, known for powering visually advanced titles such as Horizon Zero Dawn, Death Stranding, and other PlayStation exclusives.
  • C. RealityEngine2
    RealityEngine2 is a high-performance 3D graphics subsystem developed by Silicon Graphics (SGI) for advanced visualization and rendering applications.
  • D. Blam! engine
    The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
  • E. Quantic Dream engine
    Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca83a5fa88819088144801b4dd7245 completed March 30, 2026, 2:07 p.m.
NER Named-entity recognition batch_69cc6a7eb5b881908ace0c3327f06161 completed April 1, 2026, 12:44 a.m.
NED1 Entity disambiguation (via context triple) batch_69cfdbbf786081908df45b4e615bbba9 completed April 3, 2026, 3:24 p.m.
Created at: March 30, 2026, 7:07 p.m.