Triple

T8823267
Position Surface form Disambiguated ID Type / Status
Subject MDL E209954 entity
Predicate usedIn P98 FINISHED
Object NVIDIA vMaterials library
NVIDIA vMaterials library is a curated collection of physically based, MDL-powered digital materials designed to provide realistic, ready-to-use shaders for rendering and visualization workflows.
E41921 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: NVIDIA vMaterials library | Statement: [MDL, usedIn, NVIDIA vMaterials library]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: NVIDIA vMaterials library
Context triple: [MDL, usedIn, NVIDIA vMaterials library]
  • A. NVIDIA GameWorks
    NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
  • B. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • C. NVIDIA Ansel
    NVIDIA Ansel is a screenshot and photo mode technology that lets gamers capture high-resolution, 360-degree, and post-processed images from within supported games.
  • D. NVIDIA Omniverse
    NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
  • E. Adobe Substance 3D
    Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: NVIDIA vMaterials library
Triple: [MDL, usedIn, NVIDIA vMaterials library]
Generated description
NVIDIA vMaterials library is a curated collection of physically based, MDL-powered digital materials designed to provide realistic, ready-to-use shaders for rendering and visualization workflows.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: NVIDIA vMaterials library
Target entity description: NVIDIA vMaterials library is a curated collection of physically based, MDL-powered digital materials designed to provide realistic, ready-to-use shaders for rendering and visualization workflows.
  • A. NVIDIA GameWorks
    NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
  • B. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • C. NVIDIA Ansel
    NVIDIA Ansel is a screenshot and photo mode technology that lets gamers capture high-resolution, 360-degree, and post-processed images from within supported games.
  • D. NVIDIA Omniverse chosen
    NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
  • E. Adobe Substance 3D
    Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
  • F. None of above.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8364e13081909c85fe80f44fe86f completed March 30, 2026, 2:06 p.m.
NER Named-entity recognition batch_69cc6030b25081909d67488b35a72e05 completed April 1, 2026, midnight
NED1 Entity disambiguation (via context triple) batch_69cf6fd3b3348190a63bfd29860cc95f completed April 3, 2026, 7:44 a.m.
NEDg Description generation batch_69cf70ca613c8190bcebec47f8cdfc55 completed April 3, 2026, 7:48 a.m.
NED2 Entity disambiguation (via description) batch_69cf7235c954819096a51e75f2fb6240 completed April 3, 2026, 7:54 a.m.
Created at: March 30, 2026, 6:46 p.m.