Triple

T8577095
Position Surface form Disambiguated ID Type / Status
Subject Ioannis Antonoglou E203073 entity
Predicate coAuthorOf P2389 FINISHED
Object Mastering Atari, Go, Chess and Shogi by planning with a learned model E42386 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Mastering Atari, Go, Chess and Shogi by planning with a learned model | Statement: [Ioannis Antonoglou, coAuthorOf, Mastering Atari, Go, Chess and Shogi by planning with a learned model]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Mastering Atari, Go, Chess and Shogi by planning with a learned model
Context triple: [Ioannis Antonoglou, coAuthorOf, Mastering Atari, Go, Chess and Shogi by planning with a learned model]
  • A. Monte Carlo tree search
    Monte Carlo tree search is a heuristic search algorithm that uses random sampling of game states to build and explore a search tree, enabling strong decision-making in complex domains like Go and other board games.
  • B. MuZero chosen
    MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
  • C. AlphaGo Zero
    AlphaGo Zero is DeepMind's advanced artificial intelligence program that learned to play the board game Go at superhuman level entirely through self-play without human data.
  • D. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • E. AlphaZero
    AlphaZero is a DeepMind-developed artificial intelligence system that mastered complex games like chess, shogi, and Go through self-play reinforcement learning without human-crafted strategies.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8328ebe481909a8c038fa79959b4 completed March 30, 2026, 2:05 p.m.
NER Named-entity recognition batch_69cbea97787481909ebbaa45f59cbdaa completed March 31, 2026, 3:39 p.m.
NED1 Entity disambiguation (via context triple) batch_69ce899dd7d48190b44338b92ad68bd0 completed April 2, 2026, 3:22 p.m.
Created at: March 30, 2026, 6:22 p.m.