Triple

T8562048
Position Surface form Disambiguated ID Type / Status
Subject Sam & Max Hit the Road E202712 entity
Predicate gameEngine P26587 FINISHED
Object SCUMM E202717 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SCUMM | Statement: [Sam & Max Hit the Road, gameEngine, SCUMM]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SCUMM
Context triple: [Sam & Max Hit the Road, gameEngine, SCUMM]
  • A. SCUMM chosen
    SCUMM is a scripting engine and game development system created by LucasArts that powered many of its classic point-and-click adventure games.
  • B. Maniac Mansion
    Maniac Mansion is a 1987 point-and-click adventure game known for its dark humor, multiple playable characters, and pioneering influence on the graphic adventure genre.
  • C. Zork
    Zork is a pioneering text-based adventure video game series known for its rich interactive fiction, challenging puzzles, and influential role in early computer gaming.
  • D. Day of the Tentacle
    Day of the Tentacle is a 1993 comedic point-and-click adventure game by LucasArts, celebrated for its time-travel puzzle mechanics, cartoon-style art, and witty writing.
  • E. SCUMMVM
    SCUMMVM is an open-source program that allows classic point-and-click adventure games to run on modern systems by re-implementing their original game engines.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8326e6c881908ff720d6abaebdc5 completed March 30, 2026, 2:05 p.m.
NER Named-entity recognition batch_69cbe94c0c3c8190aca981c07b090dc0 completed March 31, 2026, 3:33 p.m.
NED1 Entity disambiguation (via context triple) batch_69cebb84a6988190ba6852f72c8918ca completed April 2, 2026, 6:55 p.m.
Created at: March 30, 2026, 6:20 p.m.