Triple

T8513230
Position Surface form Disambiguated ID Type / Status
Subject Ernie Colón E201507 entity
Predicate workedOn P3 FINISHED
Object Casper the Friendly Ghost E387826 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Casper the Friendly Ghost | Statement: [Ernie Colón, workedOn, Casper the Friendly Ghost]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Casper the Friendly Ghost
Context triple: [Ernie Colón, workedOn, Casper the Friendly Ghost]
  • A. Casper the Friendly Ghost chosen
    Casper the Friendly Ghost is a classic cartoon and comic character known as a gentle, kind-hearted ghost who prefers making friends with humans instead of scaring them.
  • B. Jack Skellington
    Jack Skellington is the skeletal "Pumpkin King" of Halloween Town and the iconic protagonist of Tim Burton’s stop-motion film *The Nightmare Before Christmas*.
  • C. Cousin Itt
    Cousin Itt is a diminutive, entirely hair-covered member of the eccentric Addams clan, known for his rapid, unintelligible speech and quirky charm.
  • D. Boo
    Boo is the young human girl in Pixar's animated film "Monsters, Inc." whose unexpected arrival in the monster world drives the story's central conflict and emotional core.
  • E. Boo
    Boo is a recurring ghost-like enemy in the Super Mario series, known for covering its face when looked at and attacking when the player’s back is turned.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8320e5748190ac2c585a0bba8193 completed March 30, 2026, 2:05 p.m.
NER Named-entity recognition batch_69cbe60cdfcc819081a9be1229378ba0 completed March 31, 2026, 3:19 p.m.
NED1 Entity disambiguation (via context triple) batch_69ce4e4e64f481908ddf99570fe59332 completed April 2, 2026, 11:09 a.m.
Created at: March 30, 2026, 6:15 p.m.