Triple
T8412615
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Streets of Rage |
E198658
|
entity |
| Predicate | gameplayMode |
P46484
|
FINISHED |
| Object | single-player |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: single-player | Statement: [Streets of Rage, gameplayMode, single-player]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameplayMode Context triple: [Streets of Rage, gameplayMode, single-player]
-
A.
primaryGameMode
chosen
Indicates the main or default game mode associated with a particular game or gaming context.
-
B.
appearsInGameMode
Indicates that an entity is present, available, or featured within a specified game mode.
-
C.
playType
Indicates the specific category or style of play or performance associated with an event or action.
-
D.
gameplayMechanic
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
-
E.
ballGameType
Indicates the specific kind or category of ball game associated with an event or activity.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca831201b481909e137936ef99ff11 |
completed | March 30, 2026, 2:05 p.m. |
| NER | Named-entity recognition | batch_69cb83e18e7c8190a30b14136dee3d93 |
completed | March 31, 2026, 8:20 a.m. |
| PD | Predicate disambiguation | batch_69cb70d473dc8190af8ea81ee5aa970d |
completed | March 31, 2026, 6:59 a.m. |
Created at: March 30, 2026, 6:06 p.m.