Triple
T824083
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | OpenAI Baselines |
E17813
|
entity |
| Predicate | implementsAlgorithm |
P8649
|
FINISHED |
| Object |
Double DQN
Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
|
E101969
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Double DQN | Statement: [OpenAI Baselines, implementsAlgorithm, Double DQN]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Double DQN Context triple: [OpenAI Baselines, implementsAlgorithm, Double DQN]
-
A.
Dueling DQN
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
B.
Prioritized Experience Replay DQN
Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
-
C.
DDPG
DDPG (Deep Deterministic Policy Gradient) is a model-free, off-policy deep reinforcement learning algorithm designed for continuous action spaces, combining ideas from DQN and actor-critic methods.
-
D.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
E.
Hindsight Experience Replay
Hindsight Experience Replay is a reinforcement learning technique that improves sample efficiency by reinterpreting failed attempts as successful experiences toward alternative goals.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Double DQN Triple: [OpenAI Baselines, implementsAlgorithm, Double DQN]
Generated description
Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Double DQN Target entity description: Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
-
A.
Dueling DQN
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
B.
Prioritized Experience Replay DQN
Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
-
C.
DDPG
DDPG (Deep Deterministic Policy Gradient) is a model-free, off-policy deep reinforcement learning algorithm designed for continuous action spaces, combining ideas from DQN and actor-critic methods.
-
D.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
E.
Hindsight Experience Replay
Hindsight Experience Replay is a reinforcement learning technique that improves sample efficiency by reinterpreting failed attempts as successful experiences toward alternative goals.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a4937c9c188190aaa216f6b466f452 |
completed | March 1, 2026, 7:29 p.m. |
| NER | Named-entity recognition | batch_69a4b2b503d48190bd4f33548a22d5fe |
completed | March 1, 2026, 9:42 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69a7a3b6f0a0819086f8789773f8251e |
completed | March 4, 2026, 3:15 a.m. |
| NEDg | Description generation | batch_69a7a51e0420819092f792ce0b5e69d3 |
completed | March 4, 2026, 3:21 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69a7a5b041848190bfa91737c71c217c |
completed | March 4, 2026, 3:23 a.m. |
Created at: March 1, 2026, 7:38 p.m.