Triple

T824083
Position Surface form Disambiguated ID Type / Status
Subject OpenAI Baselines E17813 entity
Predicate implementsAlgorithm P8649 FINISHED
Object Double DQN
Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
E101969 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Double DQN | Statement: [OpenAI Baselines, implementsAlgorithm, Double DQN]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Double DQN
Context triple: [OpenAI Baselines, implementsAlgorithm, Double DQN]
  • A. Dueling DQN
    Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
  • B. Prioritized Experience Replay DQN
    Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
  • C. DDPG
    DDPG (Deep Deterministic Policy Gradient) is a model-free, off-policy deep reinforcement learning algorithm designed for continuous action spaces, combining ideas from DQN and actor-critic methods.
  • D. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • E. Hindsight Experience Replay
    Hindsight Experience Replay is a reinforcement learning technique that improves sample efficiency by reinterpreting failed attempts as successful experiences toward alternative goals.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Double DQN
Triple: [OpenAI Baselines, implementsAlgorithm, Double DQN]
Generated description
Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Double DQN
Target entity description: Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
  • A. Dueling DQN
    Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
  • B. Prioritized Experience Replay DQN
    Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
  • C. DDPG
    DDPG (Deep Deterministic Policy Gradient) is a model-free, off-policy deep reinforcement learning algorithm designed for continuous action spaces, combining ideas from DQN and actor-critic methods.
  • D. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • E. Hindsight Experience Replay
    Hindsight Experience Replay is a reinforcement learning technique that improves sample efficiency by reinterpreting failed attempts as successful experiences toward alternative goals.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a4937c9c188190aaa216f6b466f452 completed March 1, 2026, 7:29 p.m.
NER Named-entity recognition batch_69a4b2b503d48190bd4f33548a22d5fe completed March 1, 2026, 9:42 p.m.
NED1 Entity disambiguation (via context triple) batch_69a7a3b6f0a0819086f8789773f8251e completed March 4, 2026, 3:15 a.m.
NEDg Description generation batch_69a7a51e0420819092f792ce0b5e69d3 completed March 4, 2026, 3:21 a.m.
NED2 Entity disambiguation (via description) batch_69a7a5b041848190bfa91737c71c217c completed March 4, 2026, 3:23 a.m.
Created at: March 1, 2026, 7:38 p.m.