Triple
T8116141
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Jealousy |
E189478
|
entity |
| Predicate | partOfAlbum |
P35
|
FINISHED |
| Object | Behaviour |
E189482
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Behaviour | Statement: [Jealousy, partOfAlbum, Behaviour]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Behaviour Context triple: [Jealousy, partOfAlbum, Behaviour]
-
A.
Behaviour
chosen
Behaviour is a 1990 synth-pop album by English duo Pet Shop Boys, noted for its more introspective tone and sophisticated production compared to their earlier work.
-
B.
Behaviour Interactive
Behaviour Interactive is a Canadian video game developer best known for creating the asymmetric multiplayer horror game Dead by Daylight.
-
C.
Personality
"Personality" is a popular song best known from the mid-20th century, often associated with classic pop and film soundtracks.
-
D.
Habit
"Habit" is a 2021 American indie thriller-comedy film starring Paris Jackson, known for its provocative religious themes and stylized, gritty aesthetic.
-
E.
behaviorism
Behaviorism is a psychological approach that explains behavior in terms of observable actions shaped by environmental stimuli and reinforcement, largely rejecting internal mental states as objects of scientific study.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca82baad008190ab2859712b9b1607 |
completed | March 30, 2026, 2:03 p.m. |
| NER | Named-entity recognition | batch_69cb43320bf881909f97a235451bb3a4 |
completed | March 31, 2026, 3:44 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cd3447212881909cca3d016a4b41f4 |
completed | April 1, 2026, 3:05 p.m. |
Created at: March 30, 2026, 5:33 p.m.