Triple
T805161
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | OpenAI Gym |
E17413
|
entity |
| Predicate | supports |
P516
|
FINISHED |
| Object | OpenAI Baselines |
E17813
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenAI Baselines | Statement: [OpenAI Gym, supports, OpenAI Baselines]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: OpenAI Baselines Context triple: [OpenAI Gym, supports, OpenAI Baselines]
-
A.
OpenAI Baselines
chosen
OpenAI Baselines is a collection of high-quality reference implementations of reinforcement learning algorithms released by OpenAI for research and benchmarking.
-
B.
OpenAI Gym
OpenAI Gym is a toolkit for developing and comparing reinforcement learning algorithms through a standardized collection of environments and interfaces.
-
C.
Arcade Learning Environment
Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
-
D.
MuZero
MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
-
E.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a4937ae8a08190b5084a03d532b30e |
completed | March 1, 2026, 7:28 p.m. |
| NER | Named-entity recognition | batch_69a4aabff3d88190bec4299fa0d87df0 |
completed | March 1, 2026, 9:08 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69a76d83cf448190a2205cd777386833 |
completed | March 3, 2026, 11:23 p.m. |
Created at: March 1, 2026, 7:38 p.m.