Triple
T7986304
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Wanderland |
E185688
|
entity |
| Predicate | hasPart |
P35
|
FINISHED |
| Object |
Digital World
Digital World is a fictional, computer-generated universe commonly depicted in media and games as a virtual realm distinct from the physical world.
|
E474490
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Digital World | Statement: [Wanderland, hasPart, Digital World]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Digital World Context triple: [Wanderland, hasPart, Digital World]
-
A.
Digital Domain
Digital Domain is a renowned visual effects and digital production company recognized for its groundbreaking work on numerous major Hollywood films.
-
B.
Understanding the Digital World
"Understanding the Digital World" is an accessible introductory book that explains how computers, the internet, and digital technologies work and affect everyday life.
-
C.
Digital Bullet
Digital Bullet is a hip-hop album by RZA (under his Bobby Digital persona) that blends gritty beats with futuristic, comic book–inspired storytelling.
-
D.
Being Digital
Being Digital is a 1995 book by MIT Media Lab co-founder Nicholas Negroponte that explores the cultural and technological implications of the shift from analog to digital information.
-
E.
Metaverse
The Metaverse is a collective virtual shared space—popularized by Neal Stephenson’s novel "Snow Crash"—envisioned as an immersive, persistent digital world where users interact through avatars for work, play, and socialization.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Digital World Triple: [Wanderland, hasPart, Digital World]
Generated description
Digital World is a fictional, computer-generated universe commonly depicted in media and games as a virtual realm distinct from the physical world.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Digital World Target entity description: Digital World is a fictional, computer-generated universe commonly depicted in media and games as a virtual realm distinct from the physical world.
-
A.
Digital Domain
Digital Domain is a renowned visual effects and digital production company recognized for its groundbreaking work on numerous major Hollywood films.
-
B.
Understanding the Digital World
"Understanding the Digital World" is an accessible introductory book that explains how computers, the internet, and digital technologies work and affect everyday life.
-
C.
Digital Bullet
Digital Bullet is a hip-hop album by RZA (under his Bobby Digital persona) that blends gritty beats with futuristic, comic book–inspired storytelling.
-
D.
Being Digital
Being Digital is a 1995 book by MIT Media Lab co-founder Nicholas Negroponte that explores the cultural and technological implications of the shift from analog to digital information.
-
E.
Metaverse
chosen
The Metaverse is a collective virtual shared space—popularized by Neal Stephenson’s novel "Snow Crash"—envisioned as an immersive, persistent digital world where users interact through avatars for work, play, and socialization.
- F. None of above.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca829a2cfc819083d591d58ec04075 |
completed | March 30, 2026, 2:03 p.m. |
| NER | Named-entity recognition | batch_69cb3c4b87e48190a797f5363c8f0a04 |
completed | March 31, 2026, 3:15 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cbe0e6f3c48190a0132fa90eec6420 |
completed | March 31, 2026, 2:57 p.m. |
| NEDg | Description generation | batch_69cbe43f883081908768a7314409b622 |
completed | March 31, 2026, 3:11 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69cc34c6cf6881909b28a0b6882b518d |
completed | March 31, 2026, 8:55 p.m. |
Created at: March 30, 2026, 5:15 p.m.