Triple
T7980210
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Intel UHD Graphics 615 |
E185551
|
entity |
| Predicate | supportsAPI |
P203
|
FINISHED |
| Object | OpenGL 4.5 |
E116587
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenGL 4.5 | Statement: [Intel UHD Graphics 615, supportsAPI, OpenGL 4.5]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: OpenGL 4.5 Context triple: [Intel UHD Graphics 615, supportsAPI, OpenGL 4.5]
-
A.
OpenGL
chosen
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
-
B.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
C.
Vulkan
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
D.
OpenCL 2.2
OpenCL 2.2 is a version of the OpenCL standard that enhances heterogeneous parallel programming with features like improved kernel language support and better integration with modern C++-based compute models.
-
E.
GLSL
GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca829851908190b4e03829353ee7c3 |
completed | March 30, 2026, 2:03 p.m. |
| NER | Named-entity recognition | batch_69cb3c274ce48190854d389d43ce14b8 |
completed | March 31, 2026, 3:14 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cbe0d3c724819087df03cea2ed998f |
completed | March 31, 2026, 2:57 p.m. |
Created at: March 30, 2026, 5:14 p.m.