Triple
T7939964
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Amazon Elastic Kubernetes Service |
E184364
|
entity |
| Predicate | integratesWith |
P1075
|
FINISHED |
| Object | AWS Fargate |
E293755
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: AWS Fargate | Statement: [Amazon Elastic Kubernetes Service, integratesWith, AWS Fargate]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: AWS Fargate Context triple: [Amazon Elastic Kubernetes Service, integratesWith, AWS Fargate]
-
A.
AWS Fargate
chosen
AWS Fargate is a serverless compute engine for containers that lets users run Docker-based applications on AWS without managing underlying servers or clusters.
-
B.
Amazon ECS
Amazon ECS is a fully managed container orchestration service that lets users run, scale, and secure Docker containers on AWS infrastructure.
-
C.
Amazon Elastic Kubernetes Service
Amazon Elastic Kubernetes Service (Amazon EKS) is a cloud-based, fully managed service from AWS for running and scaling containerized applications using Kubernetes.
-
D.
AWS Lambda
AWS Lambda is a serverless compute service that lets developers run code in response to events without provisioning or managing servers.
-
E.
ECS
ECS (Entity Component System) is a data-driven architectural pattern commonly used in game engines to organize game logic by separating data (components) from behavior (systems) and grouping them around entities.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8290c21c8190906a5ca6fe2b03c4 |
completed | March 30, 2026, 2:02 p.m. |
| NER | Named-entity recognition | batch_69cb3b0983388190a77e8d5d899c5130 |
completed | March 31, 2026, 3:10 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cb5c0e868481908748d340244ea8ea |
completed | March 31, 2026, 5:30 a.m. |
Created at: March 30, 2026, 5:08 p.m.