Triple

T7897102
Position Surface form Disambiguated ID Type / Status
Subject PhysX E183364 entity
Predicate notableVersion P3094 FINISHED
Object PhysX 5 E183364 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: PhysX 5 | Statement: [PhysX, notableVersion, PhysX 5]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: PhysX 5
Context triple: [PhysX, notableVersion, PhysX 5]
  • A. PhysX chosen
    PhysX is a real-time physics simulation engine developed by NVIDIA, widely used in games and interactive applications to model realistic physical behavior.
  • B. NVIDIA GameWorks
    NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
  • C. Quantic Dream engine
    Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
  • D. XeSS
    XeSS (Xe Super Sampling) is Intel’s AI-driven upscaling technology designed to boost gaming performance and image quality by rendering at lower resolutions and reconstructing higher-resolution frames in real time.
  • E. CryEngine 3
    CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca828c474c8190a254d6499871eaff completed March 30, 2026, 2:02 p.m.
NER Named-entity recognition batch_69cb3a187a0081909a0c0822c6dab1da completed March 31, 2026, 3:06 a.m.
NED1 Entity disambiguation (via context triple) batch_69cc562c6e188190adbdf99479170920 completed March 31, 2026, 11:18 p.m.
Created at: March 30, 2026, 5:01 p.m.