Triple

T7896894
Position Surface form Disambiguated ID Type / Status
Subject Unreal Engine E183360 entity
Predicate notableGameEngineFor P79645 FINISHED
Object high-fidelity graphics LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: high-fidelity graphics | Statement: [Unreal Engine, notableGameEngineFor, high-fidelity graphics]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: notableGameEngineFor
Context triple: [Unreal Engine, notableGameEngineFor, high-fidelity graphics]
  • A. notableGame
    Indicates that a particular game is especially significant, prominent, or well-known in relation to the associated entity.
  • B. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • C. notableGameType
    Indicates that a game is of a particular type or category for which the subject is especially well known or notable.
  • D. notableEngineType
    Indicates that an entity is particularly recognized for using or being associated with a specific type of engine.
  • E. gameDevelopmentPlatform
    Indicates a platform or environment used for creating, developing, and possibly deploying games.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca828c474c8190a254d6499871eaff completed March 30, 2026, 2:02 p.m.
NER Named-entity recognition batch_69cb3a187a0081909a0c0822c6dab1da completed March 31, 2026, 3:06 a.m.
PD Predicate disambiguation batch_69cae92d94448190b4425bbfb64c658c completed March 30, 2026, 9:20 p.m.
PDg Predicate description generation batch_69caf7882b048190baa333af9f698590 completed March 30, 2026, 10:22 p.m.
Created at: March 30, 2026, 5:01 p.m.